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Joined 1 year ago
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Cake day: June 27th, 2023

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  • My interpretation was that setting the soundtrack is a minor tone choise, you’re still going through the movie the GM has made for you. But if the GM is willing, the players may ignore or demolish all the plot points turning the planned Ocean’s 11 to Fast and Furious, or Taken, or Top Gun, or Armageddon except the PCs are the meteorite. Or skip the whole movie and make up their own stage play musical set on the next town over.

    EDIT: Everything devolving to Benny Hill still applies, unless there is an actual agreement of the tone everyone should try and uphold.


  • The GM has the power to present a heist, but unless the GM is really railroady, the players have the power to make it a ransom, a demolition job or just ignore everything and join the circus.

    One shots, like the few Mörk Borg ones I have recently played, have a higher chance of people doing what the scenario expects, but when a character is given a trait that they only eat named things, the player starts asking and collecting every NPCs name.













  • I probably owe most of my navigation skills to the original GTA games. I cannot orient myself if the map keeps spinning with me. It’s easier to me mentally keep track where everything is relative to each other on a stationary map facing north and I am the only thing moving and turning. Also when the originals had only a paper map where you had yo first find yourself and until San Andreas only showing your current location and the locations of points of interest on the separate map menu without any indicator of direction you should head while actually driving, I learned to prefer the simplest path instead of trying to find the shortest way. Least number of turns and clear landmarks where to take them is the strategy I keep utilising to this day in real life also, so I don’t need to keep my eyes or ears glued to the phone and blindly try follow it.