We need more villain-as-protagonist games. Tyranny giving you evil choices that were both meaningful, and reasonable, is so much better than the usual “I’m the hero, but I do enjoy kicking puppies on weekends” evil choices in most RPGs.
I draw sometimes
We need more villain-as-protagonist games. Tyranny giving you evil choices that were both meaningful, and reasonable, is so much better than the usual “I’m the hero, but I do enjoy kicking puppies on weekends” evil choices in most RPGs.
The pronunciation came from French and the spelling came from Italian.
Tyranny had a fun system where you could create custom spells based around combining a Core Sigil with Expression, Accent, and Enhancement Sigils to modify the spell’s behavior. So you could have a Fire core sigil, combined with an AoE expression, fast cooldown accent, and a bleed enhancement. Of course the spells have a cost attached to them so you couldn’t have your mages casting ridiculously powerful spells on rotation until you ran out of magic, but you could pop it off once or twice then fall back on weaker, faster spells. Unfortunately like with most flexible magic systems like this, mage characters are overpowered as hell, as long as you have your party tank camping a chokepoint.
My strategy has been youtube tutorials, and a lot of practice. Proko has a lot of great tutorial videos with a lot of variety in terms of style and difficulty. Marco Bucci has been probably the biggest help in terms of color theory. David Revoy is another good teacher, though most of his tutorial videos are more focused on Krita.