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Joined 1 year ago
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Cake day: June 12th, 2023

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  • WiFi 6(E) is a big step forward from 5. That said, 7 is already out. I might skip 6 and go to 7 once it is affordable.

    Theoretically you will get 833Mbps on WiFi 5, but that is only in optimal situations which on WiFi is never.

    If you were to get a WiFi 6(E) router but your phones and laptops don’t support it, you will use Wi-Fi 5 so there’s no point. Tv’s, soundbars etc by and large still use Wi-Fi 5. So checking for compatibility is paramount. I am willing to bet none of your stuff has WiFi 7. But if you get a WiFi 7 router in the near future, you don’t need to get a new router if you get a new phone or laptop in the next 2 years.


  • Fairly certain this is supposed to be a Borderlands 1 movie so Jack will be in the sequel. Mordecai should’ve been in here, so should Brick. But there are loads of missing characters.

    Regarding Claptrap: the voice actor from the first three games (counting Pre-Sequel) quit and was replaced in 3 and Wonderlands. But yeah the new guy could’ve been in instead of Jack Black.

    Bottom line is this movie is not for the enjoyment of the Borderlands players, it’s more likely it’s made to get people to buy Borderlands 4 (and maybe try the older ones while they’re at it).








  • Simple. Large game studios have become more about releasing IP content and less about actually creating art. If you look at all those yearly carbon copies EA releases, 2K has to follow suit. Any title that is not aggressively marketed will die a silent death because every genre is oversaturated.

    The game industry now consists of just a couple of very big names and thousands of small games that aren’t profitable. It’s becoming more and more like the music industry.







  • DLSS works on Tensor cores only available to Nvidia. FSR works on anything. This means that DLSS is more specialised and, if implemented in a game properly, will work better.

    GSync only works on Nvidia cards and GSync monitors, whilst FreeSync works on FreeSync and GSync monitors with any gpu.

    Now ray tracing works on RT cores for Nvidia and I believe AMD have something similar. The key difference with the former technologies is that ray tracing doesn’t have an Nvidia or AMD version, the tech is part of the DirectX 12 Ultimate specification. (I think Vulkan has something similar). Both GPU makers use DX12 so they use the same software to apply ray tracing.

    The fact of the matter is that the RT cores of Nvidia are more effective than the ones AMD utilises. AMD usually combats that by just adding more cores.

    In the end, it all hangs on implementation. In some games, AMD will be better because the game devs have optimised it for AMD GPUs. In most games, Nvidia will be better. I suggest looking up benchmarks for games you play with and without ray tracing.