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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Starfield could have been a way better game if all they did was fuck it up like 45% less.

    Compared to the KOTOR series, it was lifeless. Compared to Mass Effect, it was very boring. Frustrating for a game with such strong precedents to land so weakly. But they put so much energy into quantity of content that they forgot to invest in quality.

    They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too.

    The goal was to create a game that procedurally generated itself, not one where individual hobbyists expanded it manually.



  • Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.

    They’ve all got their own boutique developers and were simply published by Sony at one point or another (not even exclusively). Insomniac Games seems to be the real owner of the IP for a bunch of them. Hell, most of these are just knock offs of other franchises. Sackboy is a very obvious Mario/Sonic analog that simply never got popular in the same way.

    If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly

    There are definitely some publishers more open to modding than others. Early on, you could accuse Nintendo of being a sleeping giant who failed to give modders warning or opportunity to compromise. But now modders are just trying to hug a very large hedgehog with it’s spikes out.


  • Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community

    What IP does Sony hang its hat on? I’m hard pressed to name a uniquely Sony-esque title or franchise. They partner with Square Enix on the reg, but Square is also horrifyingly litigious.

    Nintendo doesn’t have to act out like this.

    No. There are proven effective ways to monetizing the modding community and exploit them for their free labor. And that’s not part of the Nintendo business strategy, possibly because their creative directors’ egos can’t handle it or possibly because some bean counter thinks it’ll hurt profits long term or maybe possibly even because Nintendo has a better-than-average work culture and the staff doesn’t like the idea of being undercut at their jobs by hobbyists.

    Idk. But I also just don’t get the desire to bang your heads against this wall over and over again, on the modder side of the equation. There are other franchises and platforms to mod on. At this point, it feels more like a battle of wills than a rational strategy on either end.


  • Some of it is pure hubris. But some of it is American IP law, which will punish you if you don’t zealously prosecute people in defense of your patents. Its sort of like laws on squatting. If someone is openly and notoriously using your IP and you don’t try to sue them for a long enough time, they can claim the property as functionally abandoned.

    For Nintendo, which hasn’t had a particularly good new idea in 20 years, the idea of losing Mario or Link or Pikachu to a legal loophole like this would be devastating.