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Cake day: June 26th, 2021

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  • Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.








  • There’s pros and cons. On one hand, packing your dependencies into your executable leads to never having to worry about broken dependencies, but also leads you into other problems. What happens when a dependency has a security update? Now you need an updated executable for every executable that has that bundled dependency. What if the developer has stopped maintaining it and the code is closed source? Well, you are out of luck. You either have the vulnerability or you stop using the program. Additionally bundling dependencies can drastically increase executable size. This is partially why C programs are so small, because they can rely on glibc when not all languages have such a core ubiquitous library.

    As an aside, if you do prefer the bundled dependency approach, it is actually available on Linux. For example, you can use appimages, which are very similar to a portable exe file on windows. Of course, you may run afoul of the previously mentioned issues, but it may be an option depending on what was released.