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Cake day: July 14th, 2023

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  • My best friend in shul, and still to this day, comes from a long line of anti-Zionist leftists. My own family history is more mixed, but includes several socialists and anti-Zionists.

    Interestingly, one of the portions of the IHRA definition of antisemitism enshrined in this law is:

    Denying the Jewish people their right to self-determination, e.g., by claiming that the existence of a State of Israel is a racist endeavor.

    Now, e.g. means “for example” which means it’s not the only example. Might another example be the silencing of anti-Zionist speech? After all, as stated in the article:

    The Jewish Bund was the largest Jewish trade union movement and Jewish political party in Europe, and it fought for Jewish liberation alongside the struggle for socialism and international solidarity with other workers and oppressed peoples. […] Against Zionism, the Bund insisted “wherever we are, that’s our homeland.”

    Isn’t this Bundism a form of self determination? And wouldn’t denying the anti-Zionism inherent in it be tantamount to denying the self-determination of the Jewish people?

    Can I sue Congress under the Civil Rights Act of 1964?


  • SwampYankee@mander.xyztoRisa@startrek.websiteLogical. Flawlessly logical.
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    6 months ago

    Not the guy you’re responding to, but Discovery and Picard are awful entirely on their own merits; so bad, in fact, that it took me four years to recover enough to try Strange New Worlds, which was great by the way. Lower Decks and Prodigy aren’t really for me, but I’ve caught enough of them to know they’re quality entertainment, too.


  • As others have pointed out, the outdoor activities aren’t that big a deal. It’s homeowner shit that they’re good for. Granted, I still think the full-size flagship models are pointless, mine’s just a mid-size. I can transport small engine equipment (ride on mowers, snowblowers) that wouldn’t fit in 99% of roofed vehicles. I can throw pavers, gravel, mulch, dirty tools, gas cans etc. in the bed without worrying about cleaning the interior or stuff getting into cracks, or noxious smells. All my plant waste from trimming and raking goes right in the bed and down to the local transfer station.

    I had a spent oil jug crack in my SUV once and it took months for it not to smell like a mechanic’s garage, not to mention the sludge stuck in corners that I literally could not get rid of and the permanent stain in the upholstery.












  • Correct, but we aren’t talking about them.

    Uh… you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn’t have made the comment if you hadn’t brought them up.

    such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses

    Like if you had said these originally, I wouldn’t have even argued with you. I never personally experienced those bugs, probably because I don’t play games like I’m a QA tester, but I know many people did.

    Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.

    I’ve definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it’s gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you’ve looked at them in the last x seconds. Otherwise, they unload and are lost forever.

    Now, whether it’s even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it’s worth?


  • clipping through collision boxes and falling through maps

    These are famously common bugs across games in all genres running on all kinds of different engines. I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer. Every game that’s ever been made has sacrificed precision in physics for performance.

    Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects. That’s actually a strength of the engine, and something no other developer really even attempts.