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Cake day: June 28th, 2023

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  • But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.

    I don’t think that’s true. Elite Dangerous is one of my favorite games and it’s procedurally generated. I think the issue is that that’s not exactly what Starfield is.

    When you “land” in Starfield (outside a handcrafted city or similar), you land in a procedurally generated box made just for you. It isn’t repeatable by anybody but you. Other people who “land” in the same spot will not see what you saw, they get their own procedurally generated box. The contents of the box are similar (the terrain is the right color, the flora and fauna are the same). If you were to see something particularly cool in your box (although I never did when I was playing the game) - ie: “unusually tall mountain range” or “unusually deep valley” - you can’t tell someone “hey go to coordinates x,y and check this out!” You CAN do this in Elite Dangerous. All worlds, all settlements - everything is the same for everyone, and if you explore through it all and you find something interesting, you can share it with people.

    In Starfield, your box always contains an uninteresting/unremarkable patch of terrain and magically, literally everywhere you land, there are structures and ships within walking distance - none of which anyone can get to but you.

    There is literally no WAY to explore. Everywhere you land, it’s just another box and it will always contain the same variation on the same things. That isn’t exploration. Exploration implies things that exist whether you are there or not and which can be found by someone if they look long enough.





  • low quality posts

    You’re being charitable, imo. USENET was plagued by a seemingly never-ending parade of mentally ill savants who lived to post, lived to troll and lived to avoid killfiles. It made it deeply unpleasant.

    I see in the AMA they’re discussing moderated newsgroups, I never saw any in my day but frankly, moderation is often worse. Reddit had, I think, the most workable idea of them all, community policing and hiding content beneath a threshold. The unfortunate corporate reality of Reddit begat Lemmy and here we are now.

    With Lemmy and the Fediverse, I don’t see USENET as being in any way relevant, other than its continuing role as a solid resource for above-average pirates. I don’t miss it even a little bit, it was utter rubbish by the end.





  • Unfortunately I think it’s a losing battle. I’m not sure why the entire industry doesn’t do what Blizzard has done with D3/4 (ie: physical copy or not, it’s always online, validating your user and exposing you to mtx) but it seems to me that “resistance is futile” as more young players are normalized to it and it becomes the rule rather than the exception.

    For my part, I generally refuse. But of course, the “generally” part is why they will all eventually succeed. There are games that always-online is more necessary because of multiplayer and shared world. There are also games where always-online is nothing more than naked capitalist bullshit. But who’s to say where it’s appropriate to draw that line? The players? Christ knows D4 isn’t hurting for money because they haven’t gotten mine.

    So if you think that your single-player experience has no technical reason why it should be always-online, Blizzard’s just gonna be all: that’s just like… your opinion, man.