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Joined 11 months ago
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Cake day: August 2nd, 2023

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  • Single player games rarely need or demand “continued support” and player numbers aren’t indicative of that

    Sure maybe if the gaming industry didn’t constantly release buggy broken messes. But alas that’s not the world we live in and is very much a metric I care about to know whether or not a game is going to become abandonware or at least have community support if the developer won’t. These metrics allow that community or developer to understand if there is a player base which would benefit or a market to keep selling to. So yes they add value for players.

    Single player player numbers aren’t indicative about things getting a sequel, low player count games get sequels, high player count games don’t get sequels. It has no direct bearing.

    They very much are if the game is single player based. Acting as if demand is not a reason for games to get sequels or the budgets which come from player sales is not relevant is completely naive. Yes companies can run into financial hardships, get acquired and all manner of other circumstances that can lead to development being stopped whether there was an active player base or not. That’s not what these metrics represent and can give you an idea of what ip might get cut if a studio is acquired. They are useful and helpful, and I like to see those counts for my own understanding.

    If you want to check if there are guides you can just Google it, it’s a lot more useful to just Google it. Then you’ll actually know instead of guessing.

    Sure that used to work before SEO has killed search results, it’s quicker to check a player count on steam then to wade through garbage ai generated articles to find out if there is an active community following the game. It’s not a guess either if there are many people playing then there will be demand for content on YouTube or other platforms which means I can find guides.

    Knowing single player, player counts is really just for vague curiosity. There’s no real use to it.

    The only reason to hide it is to trick users to get abandon ware games or obscure how bad a game is doing. Keeping those stats up gives you valuable information, as I have pointed out. You are arguing in bad faith here and I honestly don’t know why unless you have some gatcha game on steam that you want to hide player stats on to hopefully drive some sales which is disingenuous.








  • My phone is nearly a 7in screen, I could Bluetooth connect a Playstation controller and have the exact same functionality, using the hardware I already have. I get that if you don’t have a phone with a bigger screen then this becomes more of a proposition as getting a newer device with a larger screen is gonna be north of $1k USD, so spending $200 to get a portable display and extra controller in a sense is not that bad value wise. I do see where people are seeing it being wasteful as other devices are capable just not at the same level, the only thing I’m wondering is how big is the market of people who wouldn’t rather get a $5 phone holder for their ps5 controller and just use their phone. I see a couple people in this thread here but if most realized they could get a similar experience for $5 for a plastic phone clip would this really look as enticing?



  • I mean it’s ideals definetly started with people getting fed up over how money was getting aggregated, then it started getting tied to religion and the Roman empire coopted it to control any narratives, turning what was probably the first instance of eat the rich into we shall just wait to be rewarded. Like the turn the cheek phase was not meant to be submissive, it was meant to tell you how to make sure the slave owner when beeting you left a mark which was a way to earn freedom at that point in time. That got coopted into meaning to take punishment and not complain, which is fucking nuts. Guessing it’s why there are so many Jesus like story’s from that time frame about a dude born from a virgin, walking on water, etc. they tried numerous times to coopt the movement till it worked with Christianity.








  • I think it’s important that we call out its shortcomings, when common bugs plague the system (think llms with hallucinations) or make it act in unison compounding risk ( think the algo Aladin used by 90% of trading firms on Wall Street, causing similar assets pics and collusion while keeping the firms hands clean as they never communicated with each other, they just used a predicitve algo that chose the same positions, which should still count as collusion but i guess not when congress cant even figure out a web browser). There are certain repetitive acts in which ai will be wildly successful, but when it comes to enforcement we can’t just rely on ai as it can be exploited. Using it to cut down on creative work loads is helpful and allows for creating deeper art. Using ai to write out boiler plate code so a developer can focus on implementing business logic and security will vastly improve productivity. Where as using it for creating test scenarios will be futile as it only builds off its training data and new edge cases may never be caught. We need to define regulations on where AI can be used in commercial applications, and we need to do it ASAP.