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Cake day: June 12th, 2023

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  • Yeah, like the other person also mentioned Counter Strike has had a major cheating problem for two decades and it’s still pretty bad today. Valorant is a very similar type of game: twitch shooter that needs fine motor skills and reaction time where one player can dominate an entire match. Valorant has a more intrusive anti-cheat and a lower ratio of cheaters but both game still have cheaters and cheats. People will pay large monthly fees for access to premium, not-yet-detected cheats to compete in competitive circuits.

    What’s distinct about twitch shooters is that the core gameplay is very simple (just click on everyone’s head) but it can take thousands of hours to become really competitive at them. People who are not at the same level as their opponent may think they are cheating if they outskill them enough which leads to a feedback loop where new players feel like they need to cheat to be on equal footing because the other person HAS to be doing it too.

    Players with a lot of hours can usually tell if someone is cheating with relatively high accuracy (except at very high skill levels where the cheaters are also incredibly good at the game) but newer players tend to consistently call cheats on players that are just better at the game. Competitive drive, lack of trust in other players playing fair and high skill ceilings all create the demand for cheats which in turn creates lucrative opportunities for cheat developers.

    Ruining other people’s fun is also another popular reason like you said but I would say most cheaters justify it to themselves in some way.


















  • I think diminishing returns make 240Hz not worth it for the average competitive player. There are 2 exceptions:

    1. You’re very competitive

    2. You’ve got the money to spend

    Here’s one way to look at it 60Hz is 1 refresh every 17 milliseconds. At 165Hz it’s every 6ms and at 240Hz it’s every 4ms. So from that perspective whatever premium you’re paying is to have the opponent’s head appear on the screen 2ms faster (also impacted by other hardware induced delays). For context, the average person’s response time to visual stimulus is about 250ms.

    It’s definitely nice to have and I haven’t gone above 165Hz myself as a disclaimer but you will need to consistently hit 240 FPS in games to make use of the extra refresh rate and that requires a beefy CPU and/or GPU depending on the game. Especially if you want your 1% lows (FPS dips) to stay above 240 as well.

    To my eyes, the main benefit of a higher refresh rate for fast paced games is the smoothness of motion (at least CSGO which is what I play). If I can track an enemy’s head then I’m good and I don’t think you need 240Hz for that.



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    1 year ago

    They can just phrase it a little differently and argue semantics in front of a bunch of 70 year olds who don’t know what a browser is in a hearing or two. Maybe a couple campaign contributions through completely legal channels and that’s that. Anti trust enforcement has been falling in the US for decades.