Seconded, though particularly the Royal version. The extra semester (and related content) and quality of life upgrades are completely worth it, and the best way to experience the game.
Seconded, though particularly the Royal version. The extra semester (and related content) and quality of life upgrades are completely worth it, and the best way to experience the game.
You beat me to this answer. I knew it was going to be good because of its phenomenal word of mouth and I was still surprised. There are so many cool details that no one will notice on a first watch, but show how much care the creators had for it. By way of example, Death can be seen in the crowd during the opening giant fight (he was there to witness each frivolous end, after all), and the numbered cards denoting each death have the silhouette of Death holding his shotels in the corners.
Do you mind sharing the sub? I’m curious to take a look.
Chrono Trigger is so far ahead of its time, it’s insane. Enemies visible on the field map, battles taking place directly on the field map, character positioning mattering immensely, multi-character attacks, incredible music that holds up today, a compelling story with something like 15 total endings (granted, it’s not like they’re ENTIRELY different from one another, there are a few major branches with a few variations each)… Most of these things would all but vanish from games for twenty-plus years. I remember when Final Fantasy 12 came out, it was lauded for having the enemies shown on the map and battles taking place on the map as well.
NieR: Automata has the same effect for me. That game made me have some thoughts, I tell you what, that once-in-a-lifetime experience you wish you could erase your memory of to experience it for the first time again.