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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Private companies are allowed to have many failures before they succeed, unlike NASA who lose public goodwill and therefore potentially lose funding when they fail. SpaceX blew up a ton of rockets before they succeeded in having the first reusable rocket. It’s much faster to iterate this way but also more expensive, so NASA cant really operate this way. Although on the other hand all the private aerospace companies seem to rely on government subsidies so it’s pretty crappy we cant just fund NASA more.


  • But if it were like he’s suggesting, people would complain that those characters final(ish) actions were out of character and it would make no sense for them to do those things. Just because you can see something coming doesn’t mean it isn’t enjoyable to watch. If you saw two trains heading towards each other on one track you wouldn’t look away simply because the you see the outcome coming. There’s a difference between foreshadowing and being predictable and imo it’s not good criticism.




  • and the version locked exclusives in each generation are day 1 dlc

    I can see how it would be seen this way, but imo the intention from the beginning wasn’t that people would buy both/all three versions per generation, it was to encourage people to trade with each other. Which absolutely worked when it came out. It was a totally new idea that definitely helped sell more people on the games, because they could connect with friends and trade or battle, with later gens adding even more features for when you connected.

    I could see making the dlc argument these days, but at this point you could also argue it’s just out of tradition.







  • As someone who has been in the professional music scene for over a decade trying to ‘break through’ and has seen many others trying the same, sometimes it’s about how good people are at their instrument/songwriting/art but more often it’s about luck and what connections and/or funding you have. I’ve seen people who are truly creative and work hard build impressive success from basically nothing. I also know plenty of people who are just as creative and hardworking spin their wheels and get nowhere. Frankly, i suspect this has always been the case. Ability alone has very very rarely been enough to attract great attention. In the stories of most big names you know there is something somewhere along the way where they either were lucky enough to be in the right place at the right time or just come from enough money to be able to give it their full attention for years, and even then they usually need some other kind of luck.

    My point is not to discourage though, but rather to say that if you want to make art to become well known then in my opinion you’re doing it for the wrong reasons. Also, if you truly like a creator you should spread the word, tell your friends, tell strangers on the internet! It’s hard to convince people to give your art a try, but if someone else is doing some evangelizing it becomes much easier.


  • When I did use twitter it was for being the fastest way to get news on events developing in real time. George Floyd protests, J6 coup attempt, start of war in Ukraine, etc. And not just national/world news but also local news. I don’t really that type of use fits in to your two buckets and unfortunately I don’t think Mastodon is quite there yet to fulfill this type of thing either, but I definitely think it could with more time and more users. Fuck the influencers and people looking for ‘content’ imo, when people are going to Mastodon with breaking news is when we’ll know twitter is completely dead.





  • Not that I’m advocating for super in-depth tutorials or anything, but comparing the complexity of SMB to something like Pikmin is a bit disingenuous. In the former your options for inputs are run and jump, which is a lot less than having to corral little plant dudes using a whistle and splitting them up/using them for specific purposes.

    Having said that I think the best compromise is to have a tutorial that tells you what you can do/what buttons do what without making you actually do those things just to check if you’re too dumb to understand simple instructions. Also space out the instructions so that they happen while actually playing the game instead of in one big tutorial section right at the beginning.