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deleted by creator
Some people like to rag onto Canonicals bad decisions. These include:
If anything, they’re worse.
I could go on.
It applies to most business.
Right now, Micro$oft is in the Extend phase.
Embrace, Extend, Extinguish.
Games that just come out could be an issue regardless of distro. Sometimes Wine/Proton needs to fix a few things… no distro is going to help, in that regard. I suppose a more regularly updated distro COULD help with getting updates faster… but it’s usually nothing you cannot already solve with Pop. ProtonUp-QT is a great tool to help get you the latest Proton versions, including the Eggroll fork. It’s available as a Flatpak, so it’ll work on most modern distros (including Pop).
If you must switch to a more regularly updated distro, you have a couple of options. Nobara (based on Fedora) will give you a nice middle ground between your current setup and Arch. Speaking of which, Arch is a great distribution, with fantastic documentation. That being said, it IS NOT new user friendly. It WILL break, and you WILL need to look stuff up. You’re on the literal bleeding edge, of Linux. The Arch forums can also be quite toxic, in comparison to what’s available on both Pop/Ubuntu and Nobara/Fedora. If neither is appealing to you, consider OpenSUSE Tumbleweed. It’s very up to date, but I often find it more stable than Arch.
There’s a couple of ways to block it.
Via an application Firewall, which will run on your PC. Safing’s Portmaster works on both Linux and Windows. Objective-See’s LuLu is a good Mac option. Both of these tools are free and open source.
If you know Unity’s IPs, you could block it in your firewall. I’m guessing you do not. Though, with a little work, it can be done.
If you can’t do either, you could at the very least block it at the DNS level. This will stop the software getting those IPs. It doesn’t really work if the IPs are already baked into the software, but that is incredibly unlikely in games. A great configurable DNS provider is NextDNS. If you have the know how to self-host a Pi-Hole or Adguard Home are great options.
There’s also ways to analyse that traffic, which I won’t go into here.
Lying about collecting that data, because they do (and I block it). Not lying, but backtracking on everything else.
Just gota get it up. Might be harder than it looks, though.
Apple does not sell user data. By all means, look at their Privacy Policy (it’s easy to read), and show me where this is mentioned. They do collect it, and use it for their own marketing platform, but they don’t sell/trade it. In fact they DO anonymise the data they collect. Take a look: https://www.apple.com/privacy/docs/Differential_Privacy_Overview.pdf This is just one document, found after a quick search. They also disclose other details on their security, and other privacy (or lack thereof) aspects.
Now show me where other ad agencies, not just one or two, that goes to the same lengths, while also giving decent documentation. I’m not saying Apple is perfect (far from it).
Honestly, this is ridiculous. I’d consider it if this stopped Alphabet (Google) tracking/telemetry, and thus no ads on the entire platform. Though just for YouTube, and YouTube Music (a service I don’t use, nor care for)… nah.
Health is on-device, and is E2EE. To my knowledge, that’s always been the case. They do allow optional data linking services, but those need to be setup by the end-user. Apple should have no knowledge of this data, by default. Notes can be E2EE (with ADP), and with Journal (a new iOS feature) being E2EE. Music is a paid for service, with no ads, and is one of the more privacy respecting options. Data is needed for Music to help serve the user, and suggest artists/songs… it’s literally one of the platforms benefits, over self-hosting.
Could be the engineer didn’t have permission to see file details. They could still be readable by higher-ups, but not to the general engineer. This is how it should work, if e2ee is not used. If Dropbox allowed everyone who worked on their server to read files… that’s a huge invasion of privacy.
Having it open source, does not make it good. I think I’d prioritise making it fun, try to.make a profit, and then open sourcing it. I don’t think having it open source will help you sell copies… you might sell less. Make your money first, have a feasible business strategy, so you don’t go bust. Then try to keep the game alive vis open sourcing it.