I’m a weeb girl who’s fringe in a lot of ways. Please excuse my weird beliefs, I don’t bite :3

Political views: far left economics (socialism), conservative/traditional social views. I’m an ex-atheist, turned christian gnostic. I’m happy to chat. No hate, just pursuit of truth and proper living.

Hobbies/Interests: weebshit (anime/manga/japan), video games, romhacking, ai/tech, girly cute pink stuff, politics/religion is fun. I like the occult and conspiracy stuff too.

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Sonic is basically what got me invested in voice actor swaps lol. I literally can't stand some of the voice actor swaps in that series because they just sound so drastically different and wrong.

    Voice issues happen a lot with anime too when it gets dubbed. Rarely will the dub be better, but there's some iconic dubs like the pokemon cast, or haruhi. With the yuki-chan spin-off series of haruhi, I was really concerned they'd get different VAs and it'd be ruined as a result, but fortunately they had brought back the entire original cast.




  • I buy games that release for $40 and $50. They don't have dlc. They don't have microtransactions. They don't have cash shops. They don't have battle passes. I just pay my $40/$50, get my physical copy, often with a bundled goodie like cards or keychains, and play and enjoy my 40hr game.

    It's absolutely possible because the companies that release these titles are pumping out several per year. You just… have to stop spec racing and obsessing over 200hr playtimes and top of the line graphics and actually focus on making a decent, mid-sized game, with realistic expectations.









  • Youtube content creators get paid via a few different methods:

    1. Pre-roll and mid-roll ads. This is youtube’s actual and intended monetization method. These are ads that play that are separate from the video and are personalized per-user. They often have a “skip” button you can click after a few seconds. Youtube pays creators per view for these ads. You should check youtube’s monetization section on the channel settings to set this all up.

    2. Sponsors. These are baked into the video where the content creator usually goes something like “Yeah I enjoy my switch, but do you know what I like more? raid shadow legends!” These are one-time payments made prior to the video’s release, and are not paid per view. The view count on the video and whether or not people are actually watching the sponsored section is irrelevant.

    3. Patreon and other patreon-like services. These are entirely unrelated to viewcount or ads, and are just people paying monthly on some other site (typically patreon or locals) to help fund the channel.

    For music, I’m not sure at all how the youtube music platform works. But afaik youtube music is just youtube videos in a different format, so you’d be going with method #1 with the pre-roll ads.

    Typically youtube’s monetization model requires that you actually set things up, and in order to do so you need to meet particular criteria (particular subscriber counts, view counts, etc). I know musicians work with music labels, so that may work differently depending on what’s going on for you. But if you’re specifically managing a youtube channel where you upload videos, then #1 applies and just check the monetization section. I don’t think it’s “by default”.






  • So I’m firmly in type 2. I can close my eyes and just see black/the back of my eyelids. No matter how hard I try I will never be able to “override” my actual vision. Instead, I have a sort of “mental” model in my brain which can handle imagery and 3d scenes and such, but it’s very different in experience than my actual vision. The two don’t overlap at all for me.

    “ghostly” is how I’d describe it, but it’s really a different set of qualia altogether, not a “faint” version of my vision.

    But yeah as you mention a few comments here kinda makes it sound like it’s just a matter of practicing visualization (trying to create objects within my actual field of vision, as well as “emphasize” or “focus” on my #2 visualization). I’ll have to spend time seeing if I can practice it…