Naughty Dog has a pretty good track record with pretty and polished games. The only bad one that springs to mind is the PC port of the Last of Us Part 1, and even then i believe Iron galaxy handled that port (which is surprising it came out buggy because they also handled Uncharted 4’s PC port and afaik it came out fine), and from what i know now it’s been fixed too
Scotland is one of my favorite sections of the game with how pretty it is. Plus the ruins the game has you climb around in
I liked 4 a lot. It felt like an appropriate end to Drake’s story, especially with the more grounded story with supernatural elements out and the new mechanics added. I loved The epilogue on my first play through too. I had to stop and go “woah, is this really a video game?” with the lighting
Damn, i thought this was one of my screenshots for a second and you were pointing out the specific screenshot. The resemblance is uncanny
I ended up googling the Iron Skull to see exactly how it works. sadly it’s forced on by Legendary Mode in Halo 2 for Co-Op. Thank you for the help though, i’ll be keeping that in the back of my mind once i try out the skulls system
Damn, i can’t believe i missed that with having just played Sea of Thieves’s whole Monkey Island quest the other day
We’re currently playing the MCC version. I’d assume it’s the anniversary remaster since i can toggle back and forth like with CE’s anniversary
Is there a way to turn Iron Skull off? it was on by default in Halo 2 Legendary since the first level and it’s been a pain in the ass (as much as i love a challenge)
I’m doing it Co-Op and the forced reset upon a players death is making it really difficult. We’ve been spending almost entire days on just a single level. I’m dreading having to do LASO since I think there’s achievements for that too
I’ve heard Reach is supposed to be similar. I’m excited to get to it. I still need to finish 2 on Legendary, and go back and do CE after I accidentally played it without anti-Cheat trying to fix a bug it was having with split screen on Steam Deck and I didn’t get the achievements (I set myself the impossible task of 100% MCC, so I’m dedicated to doing it)
Thank you! Sharing my screenshots is one of my favorite parts of my day. I like hearing people say they enjoy them
I’m playing the MCC Collection in order rn (it’s my first experience with Halo in general). I haven’t touched the story for 4 or Reach, but the MP for 4 felt very COD-ish compared to the first three. I’ll have to check back in with you on the story with 4/Reach when I get to those though
I had to look it up, but yeah, i can see the resemblence
If i ever manage to get around to The Dark Souls 1/2 Remasters i’ll be sure to update you on it then
I enjoy it a lot. I appreciate it’s more grounded tone for the final entry. If it wasn’t the final and jumped back too the far more fictional elements of the last 3 for the next i think i’d have a bit more of a problem with it. My lack of criticism probably stems from the fact there was basically a 6 year gap between when i played 1-3 and then 4 last year, so 4 is a lot more fresh in my memory then the first 3.
We’re due for a remake of the Last of Us Remake any day now
I was following the Dead Space Remake when it was coming out but it’s currently sitting on my list somewhere I think. How is it?
I’ve never played Dead Space before so I’m wondering if its the kind of situation where I can just hop into the remake and enjoy the franchise or if my experience would be better playing the first one and its sequels and then playing the remake to have a better appreciation of it
Correct me if I’m wrong, but I think The Last of Us is the only thing they’ve really done in recent years. Which really sucks. I enjoyed the Last of Us but they have so much talent that I wish they’d try something new
i get that. It’s a lot like Stardew where if you don’t have anything to do the only real option is to wait around, except worse because certain NPCs are tied to certain dates and you can’t skip to the next day really
I took a class that covered it a while ago. From what i understood of that unit, it can be pretty difficult. Even after shaders for the water and things to handle vertex displacement maps and tessellation, if they want the Water to do more then they have to code that on too (Think Red Dead 2’s Water reacting to being shot or just basic Splash Physics or foam). It was really fascinating to learn about even though i don’t remember much of the Unit