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Cake day: July 1st, 2023

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  • On the other hand, it’s only 26 pages per issue. Tons of space for a deep dive if covering just one game, but only a fraction of a normal magazine, so the value proposition is different.

    That said, I do agree - it’s a bold choice. Normally the appeal of a magazine like Retro Gamer is that they cover so many topics per issue that you’re bound to find at least one or two interesting articles. By focusing on just one game, it’s much more likely that you’re alienating a majority of potential readers each time and failing to build a consistent audience.












  • In my experience, if people are going to bounce off the game it’ll come down to one (or more) of three reasons:

    • They hate the flight controls
    • They hate the feeling of being on a constant timer
    • They hate the lack of explicit direction in what to do next

    It’s one of my favourite games of all time, and it has good reasons for all of the above, but it’s definitely not for everyone!

    And for anyone wondering, my counterpoints to the above would be:

    • Learn to use the autopilot but don’t trust it; learning to manoeuvre precisely will come over time
    • Don’t overthink the timer element; pick just one thing to investigate and focus on that, anything else is a bonus
    • Use the ship’s computer and follow the unknowns; avoid walkthroughs unless you’re absolutely 100% stumped on what to do next