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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Devil’s advocate moment. I rode a motorcycle for many years. For whatever reason, people just tend to not see things smaller than a mid size sedan. People would pull out in front of me or change lanes into me so often that I just started to assume that people were trying to hit me, so I drove with what in a car was my “what if” scenario as my default expectation.

    Combine that with whatever happened in his day beforehand and also his difficulties managing emotions and communication all with a stranger who at best doesn’t know what his day or lifestyle is like, at worst is somebody who doesn’t care and is wholly incapable of admitting fault, and I can see how he could find himself in sticky situations that he didn’t or couldn’t help, yet wasn’t necessarily the instigator.

    But it’s also possible that he’s spiting other drivers for unknown reasons. Life is hard on everybody these days and maybe he’s taking it out in an unhealthy way. Idk haha.


  • Have you explained the “why” behind you wanting him to park it in the back? Without the context of it being potentially dangerous for both of you and the possible theft, it might be inferred as you just trying to take control of him, his stuff, and his routines. If there’s a way to make an area in the back a nice spot that is “his space” then he will probably be much more receptive. Everybody is different though so idk. Try open ended questions about what he wants and how he wants to do things. Bring up your concerns and see if you can brainstorm as a team for how you both can make adjustments to get a win for the both of you. Make it clear that you’re his partner that’s looking out for you both, not his adversary.


  • I really like smaller, focused games. I don’t need a game to be every genre, and I don’t need to sink over 100 hours into it. I’d rather play something like Celeste than yet another open world collectathon with observation towers to climb, crafting, shitty combat, boring story, bad minigames, and running back and forth again and again on mindless escort treks that exist solely to pad the game runtime. I’d rather spend $5-20 on a 4-10 hour game than $70 on a game that overstays its welcome in order to justify the pricetag.

    Quality > quantity.


  • MrVilliam@lemmy.worldtoGames@lemmy.worldThe Sega Dreamcast
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    7 months ago

    The CD and 32X were effectively just life support to keep the Genesis alive while Nintendo put out a whole new generation of console. Sega could’ve leapfrogged Nintendo’s SNES if their follow-up to the 16-bit cartridge based Genesis and competitor to the 16-bit cartridge based SNES had been the 32-bit disc based Saturn, but in 1993 instead of 1994-95. “Nintendo just caught up to what we’re leaving behind.” Video game history would be incredibly different. Nintendo would’ve maybe lost a significant amount of market share to Sega. Sony might’ve stayed out of it or at least would’ve had real disc competition. Sega might’ve stayed in the hardware game, which maybe would’ve kept Microsoft from entering since there’s no vacuum to fill. This might’ve affected PC gaming too since devs could basically double dip their work to put out very similar games on both PC and Xbox.

    Sega CD was successful in that it kept Sega players from jumping over to buying a SNES. Idk how that worked though because an entire SNES was cheaper than the Sega CD add-on. They could only sell games to people who had already bought a Genesis AND shelled out a SNES and a half worth to keep it relevant. If you didn’t own a Genesis or a SNES and you’re at Circuit City or whatever looking at them, it’s kinda hard to not choose the SNES. Genesis was $150 while the SNES was $200, sure, but the SNES was new and polished while the Genesis was already 2 years old AND they felt the need to release a $300 add-on to keep up with the SNES. So if you’re trying to get your money’s worth, you could either spend $300 on a SNES and a couple of games, or you could spend about the same for an older console and maybe one or two extra games, or you could dump $450 (equivalent to $1,019 in 2024) and still not have any games. So how in the fuck did the Sega CD succeed? Sega was just really good at marketing, I guess.


  • MrVilliam@lemmy.worldtoGames@lemmy.worldThe Sega Dreamcast
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    7 months ago

    This is a pretty solid summary. Part of why they didn’t make their money back on software was because of how easy it was to copy and share. It didn’t help that they had alienated so many 3rd party devs by prematurely abandoning platforms so many times. They stuck with the Genesis for a long time, trickled out 32X and CD add-ons and only put out a handful of games for those, released and immediately ditched the Saturn, and then didn’t go as all in on the Dreamcast as they probably should’ve. At least they knew to cancel the Neptune, which was just gonna be a standalone 32X.

    They should’ve not done the CD and 32X and instead dumped those resources into getting the Saturn out like a year earlier. Then they could’ve taken their time building that library, and then go all in on the Dreamcast, bringing lots of 3rd party support that happily made money off of betting on the Saturn. But hindsight is 20/20.






  • It’s a gamble because they don’t list games until streams are broadcasting, but I have a probable source for you. Pull up a browser. Type into the URL the word foot and then the letter y and then the word bite. Next type a period, and then the letter c twice. Hit enter. Hopefully spelling it out this way keeps it from getting ruined.

    Using a laptop connected to a TV via HDMI works pretty well, but be ready to refresh or choose a different link once or twice per half if there’s a lot of web traffic.