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Smart in one way but it did cause a lot of storytelling problems because they constantly had to come up with half baked excuses for why it wasn’t working this time when just using the transporter would solve a major problem without fuss.
Smart in one way but it did cause a lot of storytelling problems because they constantly had to come up with half baked excuses for why it wasn’t working this time when just using the transporter would solve a major problem without fuss.
The big question is how many times to press it. Once at least is a given. It does specify the death as gruesome, so I don’t really want the death, but I’d also like enough money to not have to worry again until a non gruesome death.
Like, if it was painless death, I’d probably say something like 20 or 30 times, but with a gruesome one…maybe 5 max, or perhaps even less. Still, one or two pushes is a given.
I’m reasonably sure that that route neither begins nor ends in Holland. I think Holland is the western area of the Netherlands, not the northernmost bit.
People use wrong terminology a lot, no reason to think people in the Star Wars galaxy are any different there.
For example, we have these powerful handheld computers we call ‘phones’ simply because they are the current generation of a technological line that began with actual phones.
So a beam weapon of any kind could very reasonably be called a laser even if it has been decades (or even longer) since the technology moved past that.
You take off the glasses during totality. Only during totality is it safe to look.
Speed limits usually have been set by data, it’s just bad data or badly used data. Like one of the actual ways they determined speed limits was to see how fast people actually drive through an area and then set it so 15%of them are above it.
Of course, much of this was done a half century ago or more. Now most roads have speed limits set by simply choosing one of the ‘standard’ numbers.
But the real main issue that some studies have shown is poor road design. A road needs to be designed to make the driver adjust to the appropriate speed. A wide road with wide clearance on either side encourages higher speed. A road with trees very close to the road and narrow shoulders encourages you to slow down.
Design roads to encourage the speed you want, a d you’ll mostly get it.
You can do makeup that looks like eyebrows and it’s less of a hassle than shaving constantly.
Besides, with the center pill, you could look like an unkempt troll and the people you find attractive would still like it; the lack of facial hair is thus for your convenience, like not needing to shave.
Yeah…‘the Voyager’ sounds awkward to me in a way that ‘the Enterprise’ doesn’t. You also hear this in the real life Voyager probes.
With many other ships, both real and fictional, the same phenomenon is noticeable - if the ship name sounds awkward with a ‘the’ in front, it will usually not be part of the name.
They could turn that into a running theme, like how every Elder Scrolls protagonist is a prisoner to start with…
But Divinity already has a long history and so does Baldur’s Gate so…ehh, doesn’t fit in quite as well. Maybe with a new IP they make it a tradition for.
There’s probably a decent number of people that buy a game and don’t install it immediately. I often do this when something is on sale. By the time they realize they didn’t get what they were after, it may be outside the refund window.
Odd comparison, and internally inconsistent. They criticize KOTOR for having only one decision that affects the overall story, but fail to consider that SWG had zero decisions that affect the overall story.
It is true that as a multiplayer game there are theoretically more opportunities for roleplay in SWG, and if they’d focused on that it would make more sense and be more consistent.
Well it doesn’t specify dragon type/color. Not every dragon has an innate alternate form ability, so hopefully you get one of those.
Age is also an issue. Depending on how old you are, you’ll probably be somewhere between young to young adult. If you’re at least 50 you can hit young adult. This means you’re pretty limited in a lot of things, and if you have your innate spellcasting at all, it’s gonna be pretty limited.
If you’re one of the dragon colors that doesn’t get innate alternate form, you’re probably gonna have to hide for the better part of a century just to get old enough to have some decent spells.
So there are downsides, if temporary ones, to the dragon option. Still, it’s probably the best choice, yes.
This is actually what I look forward to most in gaming in the next decade or two. The implementation of AI that can be assigned goals and motivations instead of scripted to every detail. Characters in games with whom we as players can have believable conversations that the devs didn’t have to think of beforehand. If they can integrate LLM type AI into games successfully, it’ll be a total game changer in terms of being able to accommodate player choice and freedom.
Yeah, to Duke, I think a hot chick is a hot chick no matter what.
Yeah, Bethesda games have always been… playable, I guess, but hardly any good, without modding, at least as far back as Oblivion. Morrowind was the last game they made that was just good, out of the box, without needing mods.
So I figured in a year or two Starfield will be good, with mods, just like Oblivion, Skyrim, and Fallout 4 were all bland at best on release, until mods made them good.
Yeah. I don’t even know that much about the whole thing, just what I learned when going to look for a game a while back, and even from that little it was like, wtf is with this person?
Denuvo isn’t easily bypassed, unfortunately. I think there’s still only like two people cracking Denuvo and one of them is batshit insane.
I’ve put in 2000+ hours on Civilization IV, Stellaris, and Skyrim, and 1000+ on several other titles. So, since I could quite happily never purchase another game again, and simply play those games until I die, let’s use them as our baseline for what the cost should be, shall we? Assuming they cost $120 each (maybe a little low on Stellaris when you count all the DLC, and definitely high on Civ IV) I’ve played each of them for about 2,000 hours…that means I should expect to pay $0.06 per hour. Heck, let’s be generous! Let’s count Stellaris, with ALL of its DLC, at the price it currently is, without being on sale (except for one that’s at 10% off. I’ve bought most of the DLC on various sales of at least 30% off, but let’s try pricing all games as though they cost this much. That’s about $335. Which still comes out to $0.16 an hour. Not bad, I’ll take it!
Granted, since most games don’t hold me for 2,000 hours, most games aren’t going to get that much out of me. I sometimes buy new games at a $60 to $70 price point. So, the average game would have to hold me for 375 hours in order to make the same amount I pay for it now. Which means in my entire Steam library, there are a mere 12 games that would reach that threshold of getting equal or greater than the $60 I’m willing to occasionally pay these days.
I’m all for it! Most of my games would drop considerably in price, even at $0.16 an hour!
To be fair, for most games which you actually choose to continue playing, enjoyment per hour must be at or above a certain threshold otherwise you’d stop playing.
Perhaps foolishly, I got rid of most of my older systems 20 years ago, so the oldest one I have left is my Sega Genesis.