• 2 Posts
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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.

    So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.



  • Typically speaking, you’d want to cut instead of boost. Cutting is easy; You just reduce the volume. Boosting is much more complicated, because you need to “add” signal where none exists. So boosts tend to be noisy and/or outright distorted, while cuts will maintain a clean audio signal.

    Need to boost around 2KHz? Try cutting everything else instead.









  • I’ve used it for basic coding stuff a few times, to great success. Nothing over a few dozen lines, but it’s great when you don’t want to bother looking up the specific functions and syntax for a particular language. For instance, you can have it write basic batch files for you. Then you simply double check it to make sure it’s accurate, (which is much easier than starting from scratch,) and you’re golden.


  • It’s because Yuzu was profiting off of their development with a Patreon. Keep emulators FOSS and there’s no profits to claim.

    Also, because it’s a settlement and not a ruling, it’s not setting a precedent for future lawsuits. Courts historically put a lot of weight on legal precedent, to help make rulings consistent. If one court interprets a new case in a certain way, similar cases in the future will likely look to that first case’s ruling for guidance.

    So if one ruling had decided that emulation is illegal, then subsequent lawsuits would have been much much easier for Nintendo. Because Nintendo could basically argue “we already proved emulation is illegal in that previous case, so now we don’t need to do that part again.”





  • I mean, there are sex-averse asexuals. People who are disgusted by the idea of sex. Like it’s just another gross biological function.

    They tend to view the relief from sex the same way using the restroom provides relief. And most people don’t enjoy using the restroom; They just enjoy the relief they feel afterwards.




  • Yes, they retracted the original policy changes with one of those boilerplate “we’re listening to the community” apologies. But the fact still remains that they have done it once and could just as easily decide to do it again in the future. One of the biggest reasons people shifted to Godot is because it’s free and open source. Godot (like many other free open-source softwares) had struggled with adoption until now. But now that Godot has exploded in popularity and game devs have begun learning it, the hardest hurdle is already passed and there isn’t much incentive to switch back to Unity.

    It’d be like if there was a mass exodus from Windows to Linux. And then Microsoft apologized for whatever caused the exodus, but everyone had already installed and learned the basics for Linux. There would be very little incentive for everyone to change back to Windows, because as Linux gets more popular and development progresses, it gets easier to use and more robust.

    The biggest hurdle for switching to a new platform is overcoming user apathy. After all, users will choose to use what they already know, even if it’s slightly inconvenient. That’s why the first phase of pretty much any software launch is making it look similar to something that already exists. If you can greet users with a familiar UI, they’ll be more likely to consider adoption. But Unity managed to actively drive users away from their platform (and into the arms of an open-source competitor) so the biggest hurdle has already been jumped.