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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Looks like we found the libertarian. Are you really willing to let others die or be abused for the sake of ‘freedom’? Here’s the thing; we can prevent civil freedoms from being infringed upon by increasing regulation. Yes, people are the root of all evil, but that doesn’t mean we can’t manage the spread of evil by regulating the tools that make it easier for it to grow. You’re really just proving my point here. The bystander is almost just as bad as being the one doing wrong.


  • I feel like your negative opinion of censorship is so strong that it overpowers your morality. Would you let a serial killer walk around shouting that we should kill everyone just for the sake of preventing censorship, or would you insist they’re locked up? See, even you have your limit.

    Its a less extreme example, but the same logic applies here. We shouldn’t just let misogyny grow for the sake of ‘freedom’. That’s how you end up with stuff like the Nazis. Classic bystander mentality.








  • This is an idiotic argument. Lyme disease can cause extensive and chronic suffering. A cold is rarely fatal, but if you were going to live for a year with one, you’d probably be miserable.

    Anything that can make a positive change in our lives should be regarded as exactly that. Yes, there are other problems out there, but sometimes we need to invest into smaller ones to better how we are able to deal with the larger ones. Disease research and study is a perfect example of this, as better understanding builds a pathway to future successes.



  • Part of it is probably the perceived legal liability, but another is Microsoft sees the user interest in this type of games and wants to make money off of it. That’s why this announcement comes shortly after the release of Antstream Arcade (which has been added to game pass so they make money from sales there in addition to the portion they take from each purchase). It’s some of the most anti-consumer behavior we’ve seen from Microsoft in recent memory.