She brought a bag of chips and just will not stop noisily eating while you’re trying to nap, obviously.
Kobolds with a keyboard.
She brought a bag of chips and just will not stop noisily eating while you’re trying to nap, obviously.
Hi - I’m a Linux newbie.
I don’t tell other Linux users that I use linux because it almost always leads to a bunch of questions that I don’t know the answer to. So let me assure you, that awkwardness is on both sides of that conversation you’re describing.
He’s trying to bait-and-switch you into watching a private screening of Coyote vs. Acme.
They’ve already done it, so what weight do their demands hold? Are they going to go remove all of the raisins if their demands are met?
And who’s paying her to keep quiet about it?!
Having ‘rule’ in the title isn’t even on the list of rules! This cannot be allowed to stand!
This would legitimately be the greatest prank anyone could ever possibly pull. It wouldn’t even have to be 8 billion, just enough for everyone they could possibly interact with for a few days after landing. And they’d all have to really commit to the bit. I think this is the one thing that can truly unify us as a species.
Definitely another great one!
It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.
That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.
The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!
If you enjoyed it, you might also enjoy Chants of Sennar! It’s also about translating languages; it’s more puzzle-oriented and less story-based; there’s a story to uncover, but it’s not as clear-cut and narrative driven. Still a great game, however!
Didn’t know that! Was going based off of the review score; 1600 reviews in 5 years seemed pretty little-known. All the same, don’t mind the downvotes - that’s the point of the thread after all. :)
Heaven’s Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It’s not difficult, so if you’re looking for a puzzle, this won’t really do it for you, but it’s more of a narrative experience. If you aren’t sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There’s an interconnected storyline with multiple paths to follow, and a very unique world - haven’t seen anything like it in other games.
The game has a NG+ mode wherein you start with all of your translations from the first playthrough intact, but, most of the bits of text are considerably longer and more involved, letting you use your prior knowledge to uncover more of the story and the lore of the world, which is also neat.
In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.
You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.
Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.
Ooh, I’ll play.
Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.
Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.
You’ve stated some assumptions that are wrong. Maybe revisit some things you assume to be true. You might learn differently.
Edit to provide a bit more (non-spoiler) context:
Wow, you’re digging deep to come across this post a year later!
That said, thanks for the detailed explanation!
You finally get it.
There is no Act III.
Mankind is doomed.
It has been a very long wait. The few singles they’ve released are bangers, though. I’m holding out hope.
I was at the Pax East show the year they debuted Hold Back the Night and holy cow, the hype in that room was off the charts. The Gambler has a great voice and you can really see the passion on her face when she sings.
Really hope they do that for Act 3. Also I hope they sell DVDs. Not that I don’t enjoy the Queen covers, but I go to those shows to get hyped up pumping my fist in the air and chanting ‘We Are The Dead!’.
GTA4 is 16 years old at this point. Why would you expect it to support DirectX12, which is 7 years newer than the game?