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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Suppose you are an European citizen and you live in Egypt.

    I don't think that is correct. The investigation began in 2015 by Margrethe Vestager. The focus is within the EU. Valve cannot prevent geo-blocking between EU countries. They're free to use IP geo-blocking, but users within the EU must be given the ability to switch to different EU stores. I.e. a Dane must be allowed to log into the Hungary store and purchase games at the local price. This has implications for keys as well, as a Dane must not be prevented from redeeming a Hungarian key, for example.



  • That's not quite the situation here. The EU is preventing price discrimination within the EU. Price discrimination is generally disallowed in the EU single market. This is intended to foster greater synergies and efficiencies of scale, as opposed to current international trade agreements which are slow to form, and even slower to update as necessary. Part of the single market is the requirement that products and services not discriminate solely on the basis of nationality. Companies are permitted to charge differing amounts based on location and channel, but every consumer in the EU must have the right to purchase that product or service at that location or channel for the same price.

    The single market has been one of the major economic drivers for success in the EU, ensuring poor countries have been able to quickly catch up with developed nations. Poor nations can charge developed nation prices for their products and services without risk of systemic barriers or anti-competitive arbitrage. Software is no different. Harmonised access maximises competition, promotes growth, and keeps aggregate prices low. The cost is that prices will rise in some EU nations, as they fall in others.


  • They’re just different pricing models, not different verticals. Unity is still cheaper, but incurs significant risk now. Whereas Epic will take their 5% after $1M, Unity has no revenue split. However now that they’re charging per install, devs need to be sure their marginal profit clears this bar. No one is sure their pricing model works before launch, so I think this risk is unreasonable.




  • With all due respect, I strongly disagree. I admit my views are coloured by my love of Asimov’s work, and their radical re-write has left a bad taste in my mouth. But when I analyse this show objectively I am left bewildered that anyone could call it “excellent fucking science fiction.”

    Most of the actors are TERRIBLE. It was like watching wooden planks act. Instead of developing the story in any meaningful way, the directors chose to focus on disparate and dream-like sequences which appear to have little connection to each other. Bizarre pacing. They took the expansive time gaps and somehow made them confusing and meaningless. The dialogue is atrocious. The CGI is laughable. The accents are ridiculous. This is science fiction of the worst kind.

    Lee Pace is the only reason I finished season one. Despite the horrific writing, he somehow pulls it off. The Expanse set the bar very high for sci-fi, but it showed us it can be done well. Foundation is fantasy in space. It’s Wheel of Time and Rings of Power in space bad.






  • This is one of the more biting criticisms I’ve heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it’s surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by… removing city maps.