Celeste still has really nice lighting in places, imo, but you are right, it all just comes from good colour choice and artistic skill, not some premade graphics option that they flipped on.
Celeste still has really nice lighting in places, imo, but you are right, it all just comes from good colour choice and artistic skill, not some premade graphics option that they flipped on.
Honestly, just less waste. Wasted time, wasted hardware, etc. We spend so much time building devices that are meant to break, and be unfixable, and making software that fights the user instead of helping. All in the name of profits or something.
We could be making so many cool things, but instead we’re going back and forth not making any progress.
This could be what you’re looking for. Their main implementation is a gitea fork, but I’ve seen mentions of gitlab as well. Unfortunately I don’t think github would ever consider being compatible, that would just lose them users.
This is one of those things that I’ll save and then never use.
An early version of Ravenfield used to get shared around at my school. It only had two maps and was probably pirated tbh, but we played it heaps. Maybe I should buy a copy as thanks to the dev.
I’ve been delaying moving my root arch patition from my HDD to overwrite my old windows install on my SSD for months.
I feel like the potential problems that that could cause aren’t worth the better loading times from the SSD.