If I’m remembering correctly, the game was originally designed to have no guns available to the player, but the team was pressured into adding the shooter mechanics later on. Ignoring guns is definitely the way to go with this game.
If I’m remembering correctly, the game was originally designed to have no guns available to the player, but the team was pressured into adding the shooter mechanics later on. Ignoring guns is definitely the way to go with this game.
I won’t be arrested at all, as I have been spreading the glory of Managed Democracy across the galaxy.
Definitely shield dropping in smash bros melee. Seemed like an essentially impossibly difficult skill, and nearly made me stop playing because I don’t have the time to invest into that kind of tech skills just to be competitive. But then I had my eureka moment when I learned that you can get your shield up and not roll if you just have the stick to the right or left when you press shield in the first place. After that it’s just dropping the stick down one notch and you’re dropping like no tomorrow. Bit of practice to get the timing down and now I’ve unlocked an entirely new dimension of my play.
Yet another reason I cannot stop playing melee. Every time I think I’ve figured that game out, it reveals an entirely new level of depth that was invisible before I had the tech to see it.
Commerce != currency
In my mind, they should be paying the actor the same for the new lines regardless of whether they opt for them to come back in and re-record or use AI to generate the new line. The actor’s product (their voice) isn’t worth any less, but the company could save money by streamlining the creation of a new line through simplified logistics. This way the company has some benefit while preserving the actor’s livelihood.
Of course there’s no way these companies are going to want to pay full price for these new lines, since it’s an obvious point where they can pressure performers to accept a lower rate.
This is not entirely unlike how HUMANS eat bloody CRABS.
FINALLY getting into Hollow Knight in earnest. I have to say: holy shit this game truly deserves all the accolades it was given. Absolutely adoring it.
My confidence in this studio is severely shaken. Don’t see why we should listen to their marketing hype after the 2077 debacle.
I’m not usually one to victim blame, but playing League is a choice.
Welp, off to create a D&D character whose pans were seasoned in hell.
Yeah the “I respect the intellectual property rights of others” bit rings a bit hollow.
Which is why you can trust them to put stuff in your brain.
Or maybe capitalism?
I’m sure there were other, larger, entry points that could be opened for moving equipment in and out. They would then be locked down during normal operation.
Doesn’t it say that each image is sent to a human for review before any charges are laid? Might not be the case forever, but at least for now it’s actually a human who ultimately decides whether or not to prosecute a driver.
Sounds like a fantastic way to target a streamer, but it’s otherwise very limited.
A bad actor could record the keyboard and then figure out a way to get it installed
The room is important to the training of the model as well. So even if you know the make and model of the keyboard, the exact acoustic environment it is in will still require training data.
Also if you can install a keyboard of your choosing, you can just put the keylogger inside the keyboard. If you’re actually getting your own peripherals installed on your target machine, training a model to acoustically compromise your target is the most difficult option available to you.
This is considered the only viable setup for attempting 64 heat.
Ghost Runner has many of the same aspects, and definitely scratches the same itch for me. It’s much more combat focused, but the combat actually feels like it was an intentional part of the game, at least.