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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • 99% Invisible - An excellent design/architecture podcast

    20k Hz (“twenty thousand hertz”) - great show about the audio that pervades our daily lives, from notification sounds to movie special effects, passing through game sounds, sound history,etc.

    Imaginary Worlds - in their own words, “ a podcast about science fiction, fantasy and other genres of speculative fiction”.

    All three are done by professionals in their respective fields, exceedingly well researched, and with superb production values.







  • I wasn’t arguing for Firefox or FOSS. It just seems to me that if your selling point is trust and privacy (at least it is what I see people citing as Brave’s Big Thing), you should be as transparent and irreproachable in that regard as possible. Having said this, of course, good features can be enough for the trade-off to be worth it (this is true of pretty much every piece of software out there, Chrome included), depending t each user finds more important.








  • I’ve been feeling the same pain, of small, less active communities just not showing up in the feed. While in principle I am very much against “the algorithm”, this will lead to a feedback loop where small communities remain small because they will be much harder to find and revisit, even more so as large ones grown even larger.

    We need a kind of sort that is able to get posts of smaller/less active communities interspersed with the rest. This does not/should not be a user profiling algorithm, etc. Just a blind “show the latest post from every community unless it is over x days old, and only then show the second newest,etc” or similar would help.

    As things stand now, I’ve considered unsubscribing from some communities so that they do not overwhelm the feed, but it feels like a bad solution.






  • I know this isn’t popular nor what most people would agree on, but to me retro is pretty much synonym with 8 bits (maybe some early 16bit) and the arcades that were around at the time. May have to do with me being old, but I think it is more because I felt a shift in look & feel, from sprites, pixel art, side scrolling, moving room to room, etc. to a more “modern” feel, with 3d models, etc. of course now we have a bajillion more polygons, shaders, ray tracing, but it is just a change in degree of the same thing.

    Of course you still get games nowadays that look retro, but it is done out of artistic choice, not necessity. The constraints of the old platforms led to truly inventive solutions.