• 0 Posts
  • 24 Comments
Joined 1 year ago
cake
Cake day: June 23rd, 2023

help-circle

  • Honestly, would still be nice to have, for how much Xbox controllers are the de facto controller on PC as well.

    Lots of games there between steam input, emulators, etc, where it just feels odd to not have that gyro in what’s otherwise a very premium controller (I’m using the Elite controller). It’s my favourite controller hands down, and yet I consider using my Switch Pro Controller just for gyro in some titles.

    And yeah, better to lay that groundwork now for the next generation than miss out on it entirely.









  • I suspect this is the end for now. MS won't be able to quell anticompetitive fears on another large buy for at least 5-10 years, IMO, and with the economy down overall, few companies will be looking to spend big money. Embracer not getting their payout is another scare for the industry too.

    That said… it's likely only a matter of time, and this consolidation will likely continue eventually. Hopefully small indie studios continue to thrive to fill the niche.



  • Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:

    • Not retroactive. Only affecting the next version of Unity, and you can even opt out of updating to skip the fee.
    • Data is now reported by the customers. Still not sure how that plan to enforce this, but it’s a hell of a lot better than some arbitrary data collection scheme being baked into the game.
    • Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

    Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.



  • Having used tailwind a little bit, I have nothing but praise for it. Effortless copy/pasting of components with confidence, really nice look by default, easy tweaking, absolutely no management or planning required to organize your CSS, and it’s all right there, directly on your html, never anywhere you have to hunt for it. Feels very freeing to just… not think about CSS at all.

    And the “clutter” really is fine, modern IDEs with good syntax highlighting, plus a tailwind extension to help complete the class names and clean up accidental duplicates or conflicting properties, and you’re good.




  • Eh, there’s a lot of valid things to be skeptical about. Using these tools as a DM is fundamentally different from using them as a massive corporation, as you’re not considering replacing your team of talented artists and writers to cut costs.

    That said, done right, I also think this could be amazing. Legally train these models on the wealth of historical D&D art, and provide it to DMs to use during their campaigns to make maps, art for places the DM is describing on the fly, all of these things that no artist could possibly make because these locations are being invented on the fly as the players throw a skilled DM curveballs. D&D feels like an ideal “problem” for a lot of the “solutions” AI has to offer.


  • I also feel like a lot of the value of chronological is lost if I think it’s algorithmic recommendations. If I don’t know I’m browsing the latest? I’ll likely just think the algorithm is serving up some garbage. Especially somewhere like Facebook, where people haven’t really been curating their feed for years, just… following whoever to be polite and letting the algorithm take care of it.