Programmer and Airplane Enthusiast.

“You just don’t know how AI works” earns you a block.

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  • 174 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • The author does have a way with words lol. I love this paragraph in particular, emphasis mine:

    As we speak, the battle that platforms are fighting is against generative spam, a cartoonish and obvious threat of outright nonsense, meaningless chum that can and should (and likely will) be stopped. In the process, they’re failing to see that this isn’t a war against spam, but a war against crap, and the overall normalization and intellectual numbing that comes when content is created to please algorithms and provide a minimum viable product for consumers. Google’s “useless” results problem isn’t one borne of content that has no meaning, but of content that only sort of helps, that is the “right” result but doesn’t actually provide any real thought behind it, like the endless “how to fix error code X” results full of well-meaning and plausibly helpful content that doesn’t really help at all.

    And he describes exactly what I have to deal with on the regular, “content that only sort of helps” that “steals your attention from the content you actually want.” Even moving from Google to DDG has only mitigated this problem, it hasn’t fully gone away.

    But yeah, one of his conclusions seems to be the Death of the Hyperlink? Which, I mean, not even LLM’s can kill that. I doubt <a href is going away any time soon.




  • This makes no sense. Zork and Asteroids are practically contemporaries. Last of Us and Dota 2, Persona 5 and PUBG, Street Fighter 6 and Baldur’s Gate 3, each of these pairs released the same year. We can probably point to as many story-driven games as action-driven games, every single year, since 1977.

    On the time scale you’re talking about, there’s almost no correlation between time and the quality of video game storytelling. If anything, it has been improving (insofar as bigger games with bigger budgets have more grandiose stories being written for them).








  • Demand for zoning means many things in Skylines 2. If someone builds a house in your city, someone needs to occupy that house. If nobody lives there after a certain amount of time, the house will be marked as Abandoned and it will eventually collapse, and it will need to be demolished. Demand is driven by how many people live in your city, how many jobs there are, how many workers there are, what their education level is, how many amenities there are, etc. These factors are presented to you in the zoning view. It isn’t a calculation you can shortcut: if you force demand to the maximum values, houses will be built and there won’t even be enough citizens to occupy them. You need to fill out your city with other zoning types, service buildings, transportation options, and so on.

    Infinite Demand for zoning isn’t a bug fix, it’s a cheat code. The problem may be that how demand is calculated in the game needs adjustment, but maxing out that calculation at all times is not a long-term solution.