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Cake day: June 13th, 2023

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  • And how exactly does a free fly invalidate the article about refunds requiring an NDA? Nobody is questioning whether there’s is some semblance of a game in a project that has been in development for over a decade, it would be a massive red flag if there’s wasn’t. What people are questioning is why is there a secret shop page that players can access ONLY after they’ve spent a thousand dollars on the game, and then another secret shop page after they’ve spent 10k? What’s up with the predatory practices?

    Is your response “No no no, don’t look at those controversies. Look at how pretty the game is”? A free fly event doesn’t invalidate the claim that you might need to sign an NDA to get a refund. It doesn’t invalidate the claim that the devs had to pull 7 day work weeks. There are loads of criticism that the free fly does not address at all. These articles would exist even if everyone tried the free fly.

    From my experience games that get “hate articles” are games that are already doing questionable things. You don’t get such articles circulating about good games because that shit just won’t stick. When it comes to SC and CI that shit does stick.




  • Pretty much what I’ve been saying for almost a decade, mostly in response to “game development is expensive, that’s why AAA games need *insert extra revenue streams*”. My response has always been that games are bloated with feature creep and if there was an actual issue with development costs the first thing you can cut are features that don’t really add to the game. Not only do you cut development costs but you arguably make a better product.

    Nice to get some validation because it’s been a rather controversial opinion. People have argued nobody would buy AAA if it’s not an open world with XP, skills and crafting. Or a competitive hero based online shooter with XP, unlockables, season pass and 5 different game modes. I guess now people don’t buy those even if they are all those things


  • For movement I would take something like a HOTAS over keyboard. For example in games with multiple movement speeds finding the right speed is rather cumbersome on keyboard because the key press is an on/off and not a scale.

    Similarly on keyboard movement is restricted to 8 directions. If you need to move in some other direction most people actually use a mouse to compensate for the lack of movement options because it’s too cumbersome with a keyboard.

    There are benefits to using keyboards but there are places where you can use something better. Analogue input simply gives better movement options.



  • I second Shadows of doubt. I haven’t played the release version yet (I’m still building factories in Satisfactory) but I can give my most memorable detective work from early access. I was doing side jobs because my murder case had gone cold. I had a gig where I needed to find proof that the clients partner is having an affair. The information I got about the potential lover were some vague physical traits like eye color and shoe size. But the key information was that the lover’s partner worked as Wait staff. So I

    1. went through every restaurant, bar, diner etc in the city.
    2. Got a list of every wait staff member.
    3. Found out where they live.
    4. Broke into their house.
    5. Found their partner information.
    6. Found the potential lover.
    7. Started looking for key evidence to tie them to the affair.

    The last step is where my gig ended up in a roadblock. I’m not 100% sure but I think it was bugged because I did everything I could come up with. I went through the clients partner personal stuff and found nothing. I went to their work and found nothing. I went through the lovers personal stuff and found nothing. I went to lovers work and found nothing. I even planted a tracker on both of them and followed them around to see if I missed something and I still found nothing. I even checked the mailboxes. So the key evidence was probably bugged and I couldn’t find it.

    Despite that I haven’t had such a unique experience in any other game. It’s up there in my backlog waiting for me to return, but first the factory must grow.





  • In that case aren’t most games gambling? You fight a boss and you die. You have failed and you lose progress of the boss fight which means the failed fight was a waste of time. Gambling.

    My actual point is that despite us having a relatively good intuition on what is gambling, defining what gambling really is is pretty hard. Be too broad and you will end up marking non-gambling things as gambling, be too narrow and you get things like lootboxes that definitely feel like gambling but don’t actually fit most legal definitions of gambling.

    Your definition is so broad it encompasses almost all games and as such is useless when you want to use it to regulate gambling on games.



  • GoodEye8@lemm.eetoGames@lemmy.worldThe Eurogamer 100
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    2 months ago

    I agree the genre isn’t exactly for me, but I don’t think that’s really relevant. Stardew Valley and Sims more or less fall in the same genre and I loved Stardew Valley and could see the appeal of Sims. I don’t have an issue with those games being on the list but New Horizons just felt shallow. Outside of collecting things for the Museum there really wasn’t anything that engaging. I remember also checking if I’m just playing it wrong and the sentiment from the AC vets was that the gameplay of New Leaf is better.

    I did a quick check to see New Horizon is still in the same state as I remember and some people are claiming the 2.0 update made the game better so I guess I’ll give it another shot one day. Maybe my opinion is dated because I haven’t really played since 1.3 update.


  • GoodEye8@lemm.eetoGames@lemmy.worldThe Eurogamer 100
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    2 months ago

    I’m going to give my probably controversial opinion. I don’t think Animal Crossing New Horizons should be on that list and the main reason it got critical acclaim is because it released at the height of Covid. Had it released any other time people would’ve seen that it’s a shallow game where in long term it’s mostly a repetition of the same menial actions. There’s nothing wrong with repetition, but having to check the store every day isn’t exactly the peak of compelling gameplay.



  • His question was not clear to me which is why I stated I didn’t understand what he was asking. And then expanded what I meant by exclusivity to see if that answered his question. And while I didn’t have time to go find the sources especially since finding the source for the other publisher IMO isn’t worth the effort (mainly because searching the web for anything very has become next to impossible unless you know exactly what you’re looking for). The Ubisoft one however is really simple, anyone with basic googling skills could find it.

    If anyone is here in bad faith it’s you. You instantly assumed I’m being disingenuous and come attacking me without even doing a basic check to see if you have anything to attack.


  • I’m not sure what you’re asking so I’ll just expand on what Epic did. Epic made a deal with Ubisoft where Ubisoft releases their game on their store and on EGS but not on Steam despite all previous Ubisoft titles being on Steam. I remember there being another smaller publisher who made a deal with EGS and released their game on other storefronts (I think it was EGS and GOG but it also could’ve been the MS store) but not on Steam. I would consider that exclusivity targeting specifically Steam.


  • I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.

    I think it does. Instead of competing they chose to try and force customers to use their platform by buying exclusivity that specifically targets Steam. From the perspective of the customer they took the worst possible approach and, along with how Sweeney has talked about people like us, treated customers like a cattle to be herded, as if we couldn’t think for ourselves and would throw ourselves into EGS if our games went there.

    But the end goal of EGS wasn’t just to make them more money, they offer every developer more money when they publish there.

    That is the PR they sold that the money goes into the hands of the developer. That is true only if the developer is also self publishing. Actually that extra money goes into the hands of the publisher and then it’s up to the publisher to decide if the developers get any more money. And once again, from the customers perspective, we barely get anything out of that goal. Games don’t get cheaper for us, we don’t really get more games because of it. The publishers simply get more money per sale. They don’t even get more money (except for the exclusivity money that Epic threw their way) because you sell significantly more copies on Steam because unlike Epic Steam doesn’t treat its customers like cattle.

    The underlying motivation for creating EGS in the first place was the recognition that Valve does not need to be taking a 30% cut of every game sale to provide the services they provide.

    So to prove that Valve doesn’t need to take a higher cut they make a store where they take fraction of the cut Steam would take but also offer a fraction of the services Steam offers? I think that would be an argument if they offered at least half of what Steam offers but they don’t even do that. They made a barebones store for a barebones cut, that doesn’t show anything.