You can live off minimum wage in Canada in some regions, if you’re children-free. It gets harder with kids, though the state will cover some of it of you’re low-income (Like a couple hundred per months, and virtually no income taxes).
You can live off minimum wage in Canada in some regions, if you’re children-free. It gets harder with kids, though the state will cover some of it of you’re low-income (Like a couple hundred per months, and virtually no income taxes).
There’s apps to sync your stuff when you move to another platform. It won’t be perfectand certain features on certain apps are paywalled, but you should get a fairly acceptable copy of your content after using a service like this.
Yeah, payroll was outsourced and they met with the firm once or twice a year. The firm took care of mostly everything legal, including insurances and tax benefits afaik. The head of “HR” was a lifelong friend of the owner so I guess he didn’t want to go there.
My experience in a big software company was different and probably just like yours. The people there were rockstars.
Yeah, 4 employees out of 20.
The fact this department even existed is a mystery to me. They didn’t even screen candidates or participate in interviews. It was basically 4 glorified secretaries. To be fair they also managed the payrolls, which consisted of sending the same excel file to he accountant each week. Realistically we would only have needed 1 person to keep track of whatever might pop up and to make sure the payroll system was up to date. The owners liked to screen and do the interviews themselves.
At some other place I worked we had 1 admin/accountant person working like 1 or 2 days a week for a business of about 40 employees. Again the owners were taking care of new hires.
HR as a department seems largely useless unless you’re hiring 365 days a year and have so many employees that you can’t keep up with all the requests. HR people are usually terrible at screening candidates anyway.
Must be AI-written.
Holy. One place I worked at had way too many HR personnel. It was crazy. I happenned to have my workstation directly next to them. They quite literally did nothing all day. Nothing. At. All. It blew my mind.
So why did we have so many? Well at basically every company-wide meeting this dep was putting on the biggest theater performance of being overwhelmed by “governmental endless bureaucracy” or something. So they always tried to hire more of their own friends. Temporary roles always became permanent and we ended up with 20% of the company working HR. The owner of the company, bless his heart, really could not say no.
My experience with HR in most companies has been hit and miss, but this one example really opened my eyes. Of course if you hire people who are basically actors you run the risk of forming an HR dep that is very dramatic and manipulative.
I can’t really blame the workers for taking advantage of an easy job and making a great living out of browsing Facebook and gossiping all day. But it really suck that the actual good workers were over-worked because other areas of the business were under-staffed. Virtually nobody else had the political impact in the hiring process HR had. Obviously this business wasn’t run by genius.
You know what they say about guys with big hands.
Yes, very much. Unity has an army of highly-paid developers, some of which are behemoths in the industry and built other highly-regarded technology. It could be done, I mean, I don’t think Unity was particularly efficient spending its internal resources, but it is gonna take a while for other open-source engines like Godot to catch up.
Unity employees have extraordinary working conditions and pay. It sucks that their hard work gets tarnished by stupid executives and poor PR but let’s not paint the employee as a victim here.
Too early to tell, but it could signal the start of a trend where developers and game studios at least entertain the idea of having a look at other engine before going with unity.
Don’t underestimate the sunk cost of Unity. The commitment to Unity it big. Unity is taught in game classes, people are formed and specialized in it, and you might have years of in-house tools which you couldn’t re-use.
I can see hobbyist switching and game studios with games that are easy to port, like arcade-style 2d games. For a lot of studio switching is a real risk of bankruptcy, more so than the extra fees. It will take more than a few days for Unity to fall, or even have an “exodus”.
I agree with the essence of your post, but the part about Unity already charging devs proportionally based on sales is not true. The editor is currently licensed per-seats and there is currently no cap to how much money you can make if you run the enterprise license, which is 5k/year per employee.
You’d be crucified in most communities for pointing out something like that though. Brand loyalty and addiction to outrage is rampant with gamers and tech enthusiasts.
What? The revenue threshold is mentionned over and over again, there is even a table with the revenue brackets. The info is right there, in the article and in the Unity blog post. Are you so addicted to outrage that you won’t even get your basic facts right? I am done here.
Installs don’t matter until you make 200k dollars per year, or over a million dollars on pro. I am not sure how I could be more clear.
I am not defending the absolutely awkward pricing model of Unity.
Do you think we should also give them a flat 30% then? 1/3 of your gross is massive, and we could argue Unity is just as important in the execution of your game.
As far as I am concerned the comparison with retail does not hold. Retail runs on thin margins. Steam on the other hand is absolutely massive and afaik is one of the most, if not the most profitable business per employee in the USA. It is absolutely greed. They have nice features but we’re all forced to pay whether or not we use them. But of course this is Gabe, the guy who tried to replicate 1:1 the absolute horrible business model of MTG on digital. Billionnaire gonna billionnaire.
This is not the point I was trying to make. Replace “recoup” by whatever term you see fit I don’t think they are owed this money either. They are trying to cut on their quaterly losses tho, which are massives.
Absolutely not.
You don’t pay a dime until your game sells for 200k per year, at which point your quickly forced to go pro. It is not then until the 1M mark that you owe money. It is right there on the pricing page, did you read it?
Experts are supposed to break it down to them. But yeah, this is a flawed system but I fear the honnest take is that most humans know nothing about most things (even if we’re tempted to believe otherwise), so you’d be running out of avalaible judges real quick.
Since smartphone became a thing it has always been my theory that millenials, and up to a point GenX, would be the only two generations to be forced into being tech-savy. Boomers and GenZ have been overwhelmingly tablet and phone users. Whoever still logging on a PC nowadays will have a vastly different experience than what it used to be.
It is a different world really. I am a huge geek and I have been in tech for a long time now, but I still get confused look at family gathering when I tell them I have no idea how to fix someone’s Ipad or what app/settings/touch gesture to do whatever.
Is this a war tho