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Joined 1 year ago
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Cake day: July 1st, 2023

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  • This War of Mine. Honestly can’t believe nobody else has mentioned it.

    You play as a group of civilians in a war torn country. By day you craft things needed for survival like a stove for cooking, guns for protection, barricades to prevent raiders. At night you send one person with a backpack to scavenge an area of your choice for things like food, medicine, supplies etc. The others will either sleep or guard the property. Things you do while scavenging have real effects on your characters. Decided to rob an elderly couple? Your characters will react based on their personality.

    Things become grim fast if you decide to start robbing supplies or get attacked. Your players get sick, become depressed, starve, get hurt etc. I’ve never made it to the end.

    It’s a great way to understand the struggles of being a civilian in a war. The Polish government actually recommends it for educational purposes and the devs have donated a lot of proceeds to charities serving people impacted by war, including Ukraine most recently.








  • Reality is covid changed the way they did it, that and many stores closing on Thanksgiving. Then they realized they could still make a similar amount of money with less risk to people and property. And with digital retail becoming more popular they’ll lose less product to theft and damages if you ship from a warehouse or have a personal shopper get it for you and bring it to your car instead of going into an overcrowded store.

    Employees are less stressed, everyone is safer, and sales numbers are the same or better.


  • Do you add pasta when the water is boiling or do you add pasta when it’s 100°C? Because right now the boilng point of water for my location is 95.23°C. If I were to go skiing and wanted to boil some instant Ramen does it matter that the boiling point is 90.04°C in Leadville, CO? Or do I just put some water on the stove and wait till it boils?


  • That’s an interesting thought, but I would suggest it’s the simple answer: the skin around your eyes is already fairly thin compared to areas that experience frictional forces more often such as the soles of your feet or palms of your hands, so your eyelid would also be a similar thickness to your face skin.

    I don’t think having thicker eyelids would be much of a disadvantage considering it’s not readily visible so predators wouldn’t know who’s vulnerable like they do when hunting the young or injured, and since humans are social creatures any attack on one would alert the others via sound. Furthermore, how often would a threat cast a shadow over your face before it made itself known in other ways? Probably not enough to give an advantage to one-ply eyelid people to pass on thin genes over thick genes in enough of a way to cause human evolution to run that course.

    It’s possible, I just don’t see it being likely. Like most traits, I think it’s just random and has negligible impact on survival/reproduction meaning it doesn’t change.

    I could be wrong though