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Cake day: July 17th, 2023

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  • Brokkr@lemmy.worldtoGames@lemmy.worldSatisfactory 1.0
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    19 days ago

    Everything except the losing interest part is what people love about factory games. So while they have your interest, realize that you are absolutely playing them “correctly”. But if you don’t like iterating your designs (not everyone does, and that’s OK), then these are probably not the right genre for you.


  • Unfortunately, this is one of those fun ideas that simply won’t ever be possible. Even if we start with the easy one of just breaking chemical bonds, those bonds exist because it reduces the total energy of the system.

    To “disrupt” those bonds, energy must be supplied, and to do it for even a small amount of material would require a tremendous amount of energy. Delivering that much energy over a distance just isn’t possible because atmosphere in between would also be “disrupted”. The disrupted material would also fly apart at high speeds and high temperatures. So any type of “ray” or “gun” would just turn into a bomb with a pistol grip trigger. I expect that the user experience testing would have lots of very negative reviews.


  • As an example, UW Madison which has a fairly large and profitable athletics program generated 12 million in profit last year. They aren’t the largest athletics program in the country, but it is bigger than many. Sits around the middle.

    The patents and IP owned by the university provided $134 million in grants and support. Again, the school has a large STEM component, but it isn’t a top tier university. Again, sits around the middle. The organization providing this funding manages its investments carefully and intends to provide this level of funding year after year.

    Research departments generated more revenue and the funding is likely more reliable.






  • This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.

    Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.



  • Game play is better, but similar. The improvements make it a fun challenge to take down the monsters piece by piece. I didn’t enjoy the game play of the first nearly as much.

    The continuation of the story is good, but not as intriguing as the first. If story in the first was 10/10, this one is 8/10; so still pretty good.

    If you enjoyed the first one, this one is definitely worth playing. There will also be a 3rd and having played the 2nd game will be required to understand the story.




  • It was rather difficult to understand the point of this essay. It doesn’t state its thesis until about the middle. The first half is a philosophical review of automation games, taking a detour to explain what the word automation could mean (why?) to eventually arrive at the conclusion that tech bros (incorrectly associating them with Silicon Valley, which is focused on hardware, not software) are bad. The reasoning for which seems to be largely an opinion stated as fact with the supporting evidence being that these games are unrealistic.

    I found it difficult to engage with these ideas because the linkage between them is so incredibly stretched that it is hard to see the connection at all.