I prefer og psx, personally. I’ve never played the PC version though.
I prefer og psx, personally. I’ve never played the PC version though.
I’ve played Devilution X on my Anbernic handheld and it was serviceable enough, I got to like level 17 before I ran out of steam on my rogue.
Second news story I’ve heard today about IWW unionization at places. Glad to hear it. Too many unions are bourgeoisie captured. While the IWW is a bit too syndicalist for my tastes, it was still the only option for me when I was looking for a union. Wish my coworkers had been more willing to unionize our shop, but labor aristocracy so often misses the forest for the trees that I’m not surprised they weren’t.
There’s a lot of games that do very well that don’t fall into your stereotypes.
Sure, CoD sells the best. That doesn’t mean Disco Elysium sucks though, or Citizen Sleeper, or Stardew Valley, or Sekiro, or Psychonauts 2, or Hollow Knight, or any number of great games. Games that were impossible when manufacture was monopolized by Nintendo’s cartel, or when cartridges were required and made games cost $60 in 1995.
Gaming is not immune from dialectics. It too exists in a tension between contradictions. It is both terrible, and wonderful, as it was during the golden age you are highlighting from the past, when games cost far more money and were available to far fewer people. When there was no way for one person (Stardew) or two (Hollow Knight) to be able to make and distribute an entire game without submitting themselves to subservience under a publisher.
One chip SNES already have super sharp pixels, this just brings 2 Chip SNES up to the standard set by the one chip models. This won’t make them look sharper than one chip SNES on a CRT, but it will make them look more accurate on them, and it will look better on modern displays also.
Yep that’s the one I saw there I think. Drone goes into a little kiosk and then you pick it up from the claim window thing.
I like Chinas drone delivery model, you can look up videos of it online.
That’s wild, I’ve put dozens, maybe even hundreds, of days print time onto my MK3S+, never followed any maintenance regimen. The only issue I’ve ever had was with the MMU2S, and it was a printed part so I just printed another and it’s been going for days print time again. Voron is a sweet beast, if you go that way, buy a kit. Self sourcing was an expensive endeavor and frustrating at times.
Did you build your MK3S+ or buy a prebuilt?
Looks pretty awesome. I have a Pocket, so I likely won’t pick this up, but anything that’s reviving the GB scene is a good thing to me. Though, for $200, you’d think it would have the ability to play GBA at least.
I mean charging the vendor a processing fee, not the vendor charging the customer for the credit card fee. That’s actually illegal in the US, though businesses can offer a cash discount, they can’t charge fees for using cards if they accept them. When I ran my business our card handler charged 3. something percent on every transaction with card, higher for credit than debit.
Do Visa, Mastercard, etc, not charge transaction fees in Europe? The only place I’ve been where there’s no transaction fees paid by the vendor is China.
My little Gen A brother calls his friends who watch it “super brainrot”. I like to tease him by calling things skibidi sometimes because I’m finally old enough to be the one getting the eye roll for using slang incorrectly and it’s truly hilarious.
This is rather old news, predating Neuralink entirely even. There used to be an unlisted YouTube video by Gray(Grey?) Newell that showed off what they were working on back a few years ago, too.
For 3D games:
For PC games:
Most of the time I use the Dualsense Edge though, because I rarely use controller on pc and almost never turn on my Xbox.
I play most of my 2d games on purpose built retro handhelds, so there’s no real separate controller to speak of, but I do love pretty much all of them in different ways.
The developers can host a few servers, sure, that’s an option. If that’s the method they take, they also release what’s known as a dedicated server utility, that allows anyone to launch a dedicated server on their machine, or to rent out a server in a hosting center. You can find this model in games such as Counter-Strike, Quake, Unreal, and some of the Battlefields.
This allows for the community to self police, and people will naturally end up in a community that fits their preferences, and rude or toxic players will quickly find themselves banned from the majority of servers and be forced to change their behavior or play a different game. Players can modify server settings, or make entirely new game types that the developers may not have thought about or wouldn’t have the resources to create, and people can create tools that allow servers to easily moderate their servers, and elect moderators and admins from within the community for when they’re not online. This also allows for developers to negate the need to be able to host millions of players, and when the game dies, if it does, all they have to host is a Master Server list.
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Another option, especially for games with small groups of people is to allow the game to be hosted live by one of the players in the squad or group. This is called peer-to-peer servers. In this case, and can either be done by “hosting” the game server and waiting for or inviting players, or by having the game monitor latency and automatically migrate to the best host based on connection and distance. Deep Rock uses the first of these two options, whoever starts the game becomes the host, and stays that until they close the server or quit the game. In this instance, devs host no servers except the master server list, allowing even the smallest of devs to be able to handle millions of people playing their game simultaneously without any real increase in their server costs.
Typically, for smaller squad based games, like Deep Rock, this is the better option, while for larger player per match games like battlefield, the former is the better option. In both instances, players choose from a list of available servers in a menu and load in from there. You can check out Deep Rock Galactic or the Diablo 2 Remaster to see what a server list looks like.
Community hosted servers worked pretty damn well for a very long time, and aren’t reliant upon large amounts of infrastructure to continue being playable. In fact, I can still go play almost every game from that era that was good enough to maintain a player base without issue. Deep Rock Galactic seems to do alright without matchmaking, for a more modern game.
There’s fully autonomous mowers, I almost worked for a company that builds some.
The lag of some games will be reproduced faithfully on this, intentionally. It’s functionally an n64 clone that can upscale.