At least something.
At least something.
Er ist offensichtlich von rechtsradikalen Ideen umgeben, aber so wie jeder persönliche unangenehme Mensch muss man sich eben andere Möglichkeiten suchen. Das wäre selbst bei illegalen Übergriffen der Fall. In erster Linie bist du dir selbst der Nächste. Du kannst ihn auch versuchen subtil rauszumobben, was aber auch schnell nach hinten losgehen kann je nach deinen sozialen Skills.
Autisten sind 3x höheren Angriffsraten ausgesetzt. Wenn es nicht die Justiz selbst aktiv betreibt, so scheint sie das auch nicht einzubremsen.
Die Justiz wollte ihn für das Verletzen des deutschen Heiligtums, dem KfZ drankriegen, was natürlich nicht ging. Also greift man sich irgendeinen belanglosen Unsinn aus und haut hohe Strafen um die Ohren. In der Schulzeit irgendeinen Stuss zu posten macht ja wohl fast jeder in irgendeiner Art. Er ist offenkundig in meinen Augen Autist und die Justiz haut drauf.
I thought Mortal Kombat 1 was a good introduction to the series for me. The cinematic story is a banger in the first 2 thirds, and the final part is weak, but doesn’t break its neck.
And for quite some hours I had a lot of fun just playing it. However the gameplay will not hold up past the 2 week honeymoon phase, with all the bugs, pricing, always online and truly awful invasion mode, which is the core single player experience next to the story.
So it depends what you expect of it, other fighting games are just better in many aspects.
Merz ist 1 Pimmel.
You could call ESO pay-to-win to fit this definition, because there is new content added as subscription or paid. There will be new gear sets offering effectively an advantage for many builds and some new skills.
Sehr oberflächliche Meinungsäußerungen. Artikel war die Zeit nicht wert.
Works for me.
There were bosses with camera problems (off camera tells).
As Whitelight explains enemies with bad tells doing 90% damage. Enemy design is overall bad, because it is the same approach https://youtu.be/hUGi07a0Mi0?si=37k8ldzolqPvt08_
Quote from Darkhack on the negative Steam review:
" Sadly, there are too many minor faults that manage to interrupt the fun. The launch ability that lets you throw objects can be unpredictable. Most of the time, Jesse will grab a nearby object or even pull rubble from the floor if nothing is available to throw at enemies. However, it’s not uncommon for the ability to glitch. At random moments, Jesse will inexplicably grab an object all the way across the room and wait for it to be pulled in and arrive at her side before throwing it. These objects can even get stuck on random geometry. I died more than once because Jesse decided that the desk located a mile away was the only suitable object to throw and she would wait for it to arrive while under heavy fire. That’s assuming it arrives at all and doesn’t get stuck along its path."
I think high damage mechanics are always a terrible idea in a physics based combat rule set instead of a restricted, openly telling system like in Mega Man or Final Fantasy XIV.
Nah, Control was gameplay wise jank. I see in fact more and more modern games with terrible takes on encounter design. I grew up with frame tight games. They were at times brutally hard and speed runs do end there with deaths to normal mechanics. However you could systematically learn the timings, patterns in a pleasant way until you got it right. You might fail at them crushingly, but you know quickly a no-hit run would be possible and truly unfair situations are quite rare even on the highest difficulties.
Not so the past few years it seems. The gamer press lets many games get away with actually terrible game design. Off camera attacks, bad tells, awfully tight frame windows, multiple enemies which can on a dice roll attack unfairly together into undodgeable situations and so on. And while I do think the extremely tightened game design I prefer limits creativity, I do expect from those games who make it a bit wonky at times that they know their place about it and loosen the demand on the player.
Quickly the criticism on this gets drown out by the hardcore “git gud” crowd which probably never went past half the game. And then there is another fraction of players, who learn to cheese the systems as in exploiting high DPS outputs to reduce the interaction with the encounter design.
Back to Control, yes, I was similarly very frustrated by some gameplay sections and the story doesn’t pass a basic writing course test. It sets up this wonderful intrigue in the beginning and then forgets that a story needs something like stakes and tension. And towards the end it just drips along until it ends.
Which is also what the last CEO of Square Enix rode on. This is either investor appeasement or indeed improvement of quality with these tools or, and far more likely both buzzwords and producing crap to cut costs.
LibreOffice wants to call with broken rendering on Windows, but the changelog mentions new tasty features. But FOSS can do it, Debian can. Those project managers should learn from their approach, whatever it is.
It is fine, but then again I update it often too late which is actually pretty bad. The problem is Nextcloud pushes new features and a high frequency schedule of releases with those at an alarming rate of speed. Perhaps for corporate environments it is not as big of a deal as a professional team can fix obscure bugs with their knowledge and experience on their mirrored test servers, but home users don’t have these resources available and public community knowledge and bug fixes need time which that release schedule hinders.
I still wouldn’t say it is bad by default, simply because somehow it runs pretty stable for me since a decade. Updates are a pain though with many breaking changes and little bugs.
Also check torrents for “remastered” albums of bigger bands. Sometimes it is a miracle what they achieve with editing the same files, but with good audio knowledge and repair bad mixing.
Your points are very valid and it was a terrible thing for Epic to do, but they backpedaled on that and have never done the removing a product from Steam afterwards ever again.
Your post and further explanations are excellent. Don’t let the down vote fool from people with parasocial bonding to their game launcher fool you. Valve introduced account bound DRM, unregulated lootbox gambling, skin gambling and for the better part of a decade their UI was crap, there were no user reviews etc.
Epic Games paid big money to make some games platform exclusive.
Their launcher is, just like Origin and Ubisoft’s one, features wise vastly inferior to Steam.
Smaller indie level multiplayer games do not have crossplatform play with Steam, or other issues like DNF duel breaking player room ping indicators.
None of these explain the amount of frequency of anemosity towards Epic for their store. It seems some are in a parasocial relationship with their Steam launcher. A bit like console fanboy wars. And for some reason they prefer a monopoly without alternatives than one with alternatives. Perhaps some see the installation of another program as an intrusion to to their private comfort. Not rationally like Microsoft’s ill willed spying telemetry, but emotionally led. I encountered a few people who just don’t want to install new programs and perhaps see Epic a threat to their habits.
But I dislike them for dropping Unreal Tournament.
I am out of the loop. What Dax?