Do you mean Alyx? I actually do own that, but haven’t got around playing it yet.
Do you mean Alyx? I actually do own that, but haven’t got around playing it yet.
Yeah absolutely. I think with a lot of these older games that are considered to be the GOATs of their respective genres you’ll run into the same problem: They were so good, that the mechanics/ideas become the minimum requirement for all games thereafter. So, if you played the game on day 1, it was an innovative masterpiece the likes of which you’d never seen before. If you play it 10-15 years later after having played modern games in the same genre, it feels like the same old shit except without the 10-15 years of improvements.
For me personally, the game I’ll get crucified for not enjoying is Half Life 2. I played through the entire game. It was ok. I was pretty bored for most of it though. Shooters aren’t generally my thing for one, but even that aside the game was very milquetoast to me. I did a lot of reading up on the history of HL2 afterwards because I was astonished that I didn’t enjoy such a legendary game and I think I came to the conclusion that some new mechanics such as the cover system and story-driven nature of HL2 were what made it such a hit in 2004. But 15 years later those mechanics weren’t new and exciting to me and the story is decent but a far cry from amazing.
The other game that stands out to me is Assassin’s Creed 1. I couldn’t make it more than a few hours into that game. Just so boring and repetitive, the combat was boring, the collectables were boring, most mechanics didn’t actually seem to matter…I just hated the game lol. I do think it’s another example of later entries in the series/other games doing the same thing but better so going back to the OG just felt like a slog. But I really hated AC1 hahaha.
Mr. Happy if you like anything Final Fantasy! Excellent stuff and he goes deep into all lore.
Josh Strife Hayes also does a good job just in general.
If you enjoyed FFXVI, it’s worth considering FFXIV.
It’s currently free to play through its first expansion and the second expansion will be free next year. So it’s a safe game to try from that perspective.
The producer of FFXIV is the same as FFXVI. His mentality has been that he’s wanted players who don’t want to play an MMO to be able to play through FFXIV’s story as if it were a mainline FF game. I’d say 95% of story content can be soloed at this point.
The two caveats are these: This is like playing through five full length JRPGs. To finish FFXIV’s story takes months. It’s easily 400+ hours of playtime imo.
The initial base game story, called A Realm Reborn or ARR is mediocre. It’s not bad, but the story quality spikes up in a big way at the first expansion and then never backs down. Even the end of ARR is really good, but it’s only decent up until then. However, after ARR is some of the best story writing I’ve ever had the pleasure to play. Shadowbringers and Endwalker in particular still bring tears to my eyes when I hear certain songs or rewatch some cutscenes. Truly a beautifully told story.
I agree with the NDA comment, it’s difficult to give a lot of the cool details without breaking NDA.
I feel pretty safe in saying that I’m working to come up with new ways to melt glass for our process in order to be more flexible about what compositions we’re able to use. That’s a pretty fun one for me.
I’m sure there are people who genuinely find that kind of work to be really cool, but I’m with you. It wasn’t enough for me.
I just could not get motivated over my projects being “Maybe we should store the pallets right here in packaging instead of 100ft away on the other side of the building” or “Let’s replace the screwdrivers in assembly with drills to increase productivity”. Who the fuck needs an engineering degree to tell them that drills are way faster than screwdrivers?
Let alone the bullshittery around monitoring every minute of each employee’s day and trying to squeeze every ounce of productivity out of it. One manager gave an entire presentation about how if every operator is 1 minute late coming back to their station from break it adds up to like 2 full weeks for 1 employee by the end of the year.
Like…I saw that manager gossiping with HR for anywhere from like 15-45 minutes every day. But here we’re trying to harass our employees for taking ONE EXTRA MINUTE of their 30 minute lunch break.
I just couldn’t. Continuous Improvement can be cool but not when it’s that kind of stuff, not to me anyway.
Just wanted to say that if you feel similarly and it’s making you miserable there are cool engineering jobs out there. Even Continuous Improvement can be really fun if the manufacturing process is complex and requires actual engineering to improve.
I grabbed Terraria and Tiny Tina’s Wonderland. Looking forward to them both! Gonna boot up Terraria now, Tiny Tina’s Wonderland will have to wait until some friends are free.
I was able to figure out that I needed to light a deku stick on fire and roll over cobwebs to get to the floor below in Ocarina just fine at 7 years old.
And that’s not even touching on the Water Temple.
People, especially game devs, underestimate children.
Unfortunately Temtem is a terrible game entirely due to Crema’s incompetence.
It’s actually impressive how consistently they make horrible decisions. If I had to summarize their attitude, it’s that you can’t criticize them because “Hey, we’re human, we make mistakes and when you criticize us it hurts our feelings”. And when I say you can’t, I mean it literally. They will suspend or ban you from whatever platform it is for saying anything they perceive as negative.
They take an “us vs them” attitude with their player base which results in the equivalent of Crema stuffing their fingers in their ears saying LALALALALA YOU’RE WRONG WE’RE RIGHT.
It’s a shame, because the foundation of the game, the battle system, is genius and a huge improvement over Pokémon. The game showed real promise for a long time. But Crema has been dropping the ball with every update for years and it’s long since entered its death spiral.