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Joined 1 year ago
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Cake day: August 4th, 2023

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  • Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.

    Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.

    Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.













  • Docker for example is used on the Kbin project. They’ve created a docker image that gets PHP, Posgres and all the other services needed to get up and running with the project.

    Without that image you’d have to manually get everything up and running and while I’m sure some people are comfortable jumping into a new project, having a single image that does most of the legwork means you can attract developers who just want to get started right now.

    This is super handy for UI/UX/Designers/concept focused people who need to get the project running locally quickly.