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Cake day: June 10th, 2023

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  • I’ve been thinking about an ARPG based around World of Warcraft’s mythic dungeons.

    Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

    The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon’s formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

    This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in “world bosses”, massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.


  • Like most things, it’s about balance. All changes to open source software must be approved by the community managing it, and if that community is lazy or poorly managed or simply too busy then there’s an opportunity for new vulnerabilities to be created, either accidentally or maliciously.

    But for well managed software, as other people have said you can get more changes more frequently, more security as many people are evaluating the code base, and greater attention to what users want rather than what’s profitable. Whereas with closed source software there is a greater focus on profitability, and sometimes that leaves vulnerabilities open when development is rushed and/or vulnerabilities are not seen as important enough to justify the cost to fix, but sometimes that tendancy towards profitability can also ensure the product stays a market leader. Steam may be a good example of a good closed source product.










  • Honestly I’m not very bothered. I struggle to see this as false advertising when they’re declaring on public forums that physical copies will not include a disc, and it’s quite likely that those physical copies will also state on them that it includes a code and not a disc.

    Given our increasing environmental concerns the idea that hundreds of thousands, if not millions, of discs are not going to be produced for this is a good thing, I think. I imagine the only reason a physical version exists at all is to ensure the game has a presence in physical stores, so large advertisements can catch people’s eye, so stores can do related promotions. In essence, all those empty boxes will be produced purely for advertising purposes, otherwise I imagine they would scrap physical copies all together to save the related production, transportation, and logistics costs.


  • Firstly I’d like to mention The Lost Fleet series by John G Hemry. It’s military sci-fi, as a part of the plot it discusses two forms of FTL travel, jump drives allowing you to FTL between adjoining stars, and the later invention of hypernet gates allowing direct travel from one star to another. It talks extensively about how certain star systems fared after hypernet gates made it unnecessary to travel through them to reach higher value systems.

    Some star systems were only inhabited as a means of supporting various cargo haulers, transporters, and warships that must pass through those stars. As pass-through travel waned we saw declining economies, civilians abandoned as extraction costs would have affected profit margins, increased societal unrest and rebellion as a result of being cut off from the central authority, and various other legal and illegal activities.

    It illustrated how truly huge space is, and how difficult communication, transportation, and protection could be out among the stars.

    I’d also like to provide an honorable mention to Malazan - Book of the Fallen, even though it’s high fantasy.

    This is because it not only goes in to significant detail regarding the magic system used, but also talks several times about the societal stagnation that comes about as a result of reliance on magic, and the reduced need to invent, discover, and innovate. The lack of science, and the implications of that, being the point here.