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Joined 1 year ago
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Cake day: July 8th, 2023

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  • I blame the news outlets for making it public and screaming from the rooftops that they were bypassing it.

    It’s not the journalists’ fault if they are informing people of the existence of something. And the idea that gamers would’ve been able to enjoy the mod without Sony noticing if journalists never spoke of it is dumb.

    So anyone have a copy saved?

    I’m still able to download the file from the original link.

    https://www.nexusmods.com/godofwarragnarok/mods/22?tab=files&file_id=74

    This was the original description of the mod:

    Notes
    This project does not touch or modify any original game code and is NOT intended to encourage the piracy.

    1. Download the latest release
    2. Copy the version.dll and PsPcSdk.dll to the game folder
    3. Enjoy!

    Troubleshooting:
    If you still encounter the login screen error, make sure to remove this file first:
    C:\Users[Username]\Saved Games\God of War Ragnarök[AccountID]\userpreferences
    Upon the first popup when it asks to link the Steam account, press “NO” button.

    It’s worth mentioning that the mod could stop working with future updates of the game, however.


  • This is coming to PC, Xbox and Nintendo Switch as well (source: Twitter). I’ve not played them but I’ve heard good things about these games, so it’s nice that they made them available to the modern audience.

    Many old JRPGs are fairly grind-prone, though. I wonder if they’ll introduce some QoL features like the FF remasters, such as a fast forward toggle. And from what I’m hearing, the western release was altered to be more grindy, so I’m curious to see if this is a straight port of that version, or if they restored the original progression as it had been conceived.


  • https://blog.playstation.com/2024/09/24/horizon-zero-dawn-remastered-is-coming-to-ps5-pc-october-31-2024/

    Horizon Zero Dawn Remastered features over 10 hours of re-recorded conversation, mocap and countless graphical improvements that bring the game to the same visual fidelity as its critically acclaimed sequel Horizon Forbidden West. […] The story’s many compelling characters have been upgraded, bringing them in line with current generation advances in character models and rendering.
    The audio experience in Horizon Zero Dawn Remastered has been significantly enhanced. We’ve completely revamped the sound mix, now supporting PS5 Tempest 3D Audio Tech2 for higher-order ambisonics and Atmos rendering for an immersive soundscape. Our sound design has also seen major improvements, with hundreds of improvements both in-game and in the cinematics.
    […] We’ve integrated custom haptics for the DualSense controller throughout the game, providing tactile feedback that heightens immersion. Additionally, we’ve introduced a new optional accessibility feature that utilizes sound and haptic feedback to notify players of interactable elements, such as pickups, that were previously only indicated visually.
    […] The PC version (Account for PlayStation Network required on PC) on Windows includes the PlayStation overlay with Trophy support and has its own set of features, such as support for ultra-wide resolutions and the latest performance enhancing technologies like NVIDIA DLSS 3 and AMD FSR 3.1 with frame generation. […]
    Many of the accessibility features that were first introduced in Horizon Forbidden West have been included for this Remastered version as well; remappable controls, haptic cues, and various assist toggles will enable all players to fully enjoy the game.
    For those that have already played it, we’ve made sure that your old save games will work; […]
    For existing owners of Horizon Zero Dawn (PS4, PC) and/or Horizon Zero Dawn Complete Edition (PS4, PS5, PC): you can upgrade to the digital version of Horizon Zero Dawn Remastered for $9.99 on both PlayStation 5 console and on PC (via Steam or Epic Game Store). This includes fans who added the game to their libraries during PlayStation’s Play At Home initiative.
    Owners of the Horizon Zero Dawn PS4 game disc can access this offer by inserting the game disc into their PS5 console (and will need to keep the disc inserted each time to play the game).
    […]PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to access the upgrade offer.
    For new fans, the game can be purchased for $49.99 on PlayStation Store, Steam, or Epic Game Store. You will receive the Horizon Zero Dawn Complete Edition.

    Emphasis is mine.

    This is just a glorified update, not a remaster. For the most part, it’s a cashgrab and I would be hard pressed to justify the full price point they are asking for this thing. At least they are offering the update at a discount for existing customers.

    But it’s hilarious that the existing customers who bought the game physically and then bought their new flagship console apparently are not entitled to the discount. I don’t understand if Sony just doesn’t care about the PS5 Pro and its users, or they think that people will buy the console + external disc tray for this?

    Oh, and now the game requires a PSN account on PC as well, and they only mentioned Steam and Epic Store despite the game being also released on GoG.



  • They’re not the worst thing ever, but I’m happy when a game finds another way to challenge the player that isn’t “throw an enemy encounter at the player every ten steps”.

    Nowadays I particularly enjoy games where the encounter is fought on the map itself instead of having a transition screen and a separate map. Games like Sea of Stars, or Yakuza Kiwami for example. I find that removing the transition screen also removes much of the tedium I feel with enemy encounters in video games.







  • I got the Resident Evil bundle from Humble and decided to finally give RE2make and RE3make a go. But before that, I replayed the original games on my PS1. The last time was quite a few years back… I remember learning English by playing RE3, lol.

    Short review of each under spoiler (although they are very much spoiler-free)

    spoiler

    RE2 was a lot more… Boring than I remembered. Rooms are static, encounters are scripted, zombies are not really aggressive, and ammo is everywhere. I remembered pretty much nothing of the game outside of the main gist of the story and a few puzzle solutions, so it was an almost blind run. However, I still finished all scenarios with the item box overflowing with ammo and herbs, and I only died once at the beginning of the first scenario while I was still getting accustomed to the controls.

    Despite the criticisms, it was still fun. The story was better than I remembered! At least Claire A + Leon B, which is more intertwined and definitely better written. Leon A + Claire B is a lot more straightforward, features fewer interactions between the cast members, and even has a glaring continuity error. Gameplay is pretty straightforward, fairly predictable, not many jumpscares - and it’s difficult to be frightened when you have enough ammo to clean the entire RPD station twice and keep some spare - but I had fun throughout.

    The “zapping system,” as it’s called by the fans (basically the actions in the A scenario carrying forward in the B scenario), is greatly exaggerated. I can only remember three instances of choices carrying forward (using the cord in the eastern or western wing, leaving the machine gun or the item pack or both to the B character, and registering both characters’ fingerprints to open the secret door in the lab). In addition, the two A scenarios and the two B scenarios do pretty much the same thing and fight through the same rooms with slightly different item placement and enemy encounters. I honestly don’t think there’s enough “meat” to justify playing both scenarios with both characters unless you’re an RE fan and want to see everything the title has to offer. For the others, I’d recommend playing Claire A + Leon B and calling it a day.

    Each scenario took about 2 hours to finish, so it took me 8 hours to complete all four scenarios and 100% the game.

    RE3, on the other hand… Holy shit. Zombies RUN, Nemesis RUNS, and there’s a lot of randomization involved in how items and enemies spawn to always keep you on your toes. Sometimes it’s zombies, sometimes dogs, crows, or hunters - and maybe there’s the Nemesis thrown into the mix as well! The rooms are a lot more dynamic as well: while traversing the same rooms back and forth in search of the key items necessary to go forward, zombies keep pouring in, smashing windows, car doors, and even respawning after being killed. Compared to RE2, where a “cleared” room would stay safe until the end of the game, RE3 always makes a point in reminding you that the dead are in control of the city, not you.

    There’s a decent amount of choices scattered throughout the game that alter how the events unfold, but as with the scenarios in RE2, I don’t think that the changes warrant a second playthrough unless you are a diehard RE fan. Fighting the Nemesis at the RPD entrance allows you to retrieve the STARS card earlier than intended; finding Carlos in the Restaurant or in the Press Office triggers a different Nemesis encounter; and the ending of the Clock Tower and Dead Factory is slightly different depending on your choices. There are other choices as well (some are spelled out by the game, while others are triggered depending on which location you go to first), but for the most part, it’s just a slightly different cutscene and that’s it.

    Where the game shines, however, is the freedom of choice that the player is given. You can choose the order in which you explore different locations to retrieve key items; you can craft different ammo (and even specialize in one, giving you the ability to craft improved ammo for a specific weapon if you so wish); you can run from the Nemesis or fight it for additional rewards; and with the randomized enemy spawns and placement, even dying and reloading feels like a fresh experience. The improved controls (including a quick 180 turn and a tricky dodge mechanic) are the cherry on top.

    The story wasn’t as interesting as RE2’s, in my opinion. Although I enjoyed the characters, the Ada-Sherry-Annette dynamic from the previous game was more fascinating than whatever the deal was with Nicholai. Despite that, I appreciated the throwbacks to RE1 (although I would’ve loved to see more in the RPD; Jill enters the police department, grabs the lockpick, gets out, never interacting with anyone or reacting to anything, which was a bit disappointing) and the additional insight into Umbrella.

    My time count at the end of the game was 7 and a half hours, slightly shorter than the complete RE2 experience, but much longer than each individual scenario (and as I said, most of the scenarios involve passing through the same rooms and solving the same puzzles, so there’s a lot of repetition involved).

    Overall, I’d give RE2 a 7.5/10 and RE3 an 8/10. Both were very much enjoyable and I’d still recommend them to modern players. Tank controls and fixed cameras may take a short while to grow accustomed to, but the entire game is masterfully built around them and they add to the experience, instead of detracting from it. Listening to the sounds and noises to check which enemies are in play becomes second nature, and before you notice it, you are completely engrossed in the game.




  • This generation is already pretty weak, and it was hard to justify the original PS5 which, after a whopping four years, still has too few exclusive titles to justify the increased price point. Now they are asking for $700 (and they increased the controller’s price, too), but there’s still too few next gen titles, and it doesn’t even come with basic features like a disc tray and a vertical mount. Not even a better form factor, it’s the same old ugly case, but somehow bigger.

    The only premium thing about this thing is the price tag. $700 dollars but €800, because apparently they are dominating the European market so much that they don’t even have to try to sell it at an honest price point. With all those money you can just buy a PC. I honestly don’t think that many people who are interested in the console market (which, historically, has always been a “low budget” entry into modern gaming) would be willing to spend so much money on one.

    I guess we circled back to the PS3 era, when Sony got drunk with overconfidence. Only, this time they’ll get away with it because their main competitor is somehow even more incompetent than them. I wonder if the handheld PC market will pose a threat to their dominance in the future - at the moment, it’s a very small niche.





  • If that’s the reason, it doesn’t paint MS in a good light. Bullying small indie devs out of spite. Especially considering that, after saying that in March, Jyamma spent time and money to release the game on Xbox the same day as the other platforms.

    But I honestly doubt it. Corporations are NOT people (even if the law would like to pretend otherwise) and they don’t think the same way as people. They don’t play favourites, they don’t play nice or bully others because they feel like to. They chase money, and that’s it. A game releasing on their platform is literally free money. This is just a fuck up on their part. If I had to guess, MS cut jobs and replaced them with AI and left a skeleton crew working on this.




  • The beauty of Final Fantasy is that, with each entry being different from the others, every game of the series ends up resonating differently with different people.

    The “best” Final Fantasy varies greatly depending on who you ask, for a combination of factors, including nostalgia and subjective opinions on the different aspects of the game (story, characters, gameplay).

    It’s what I love about this series. You may play ten games, but the eleventh will still surprise you in some way. Even if I don’t like a specific entry, I can still appreciate that they tried something new and unique, and I always look forward to playing the next one.