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Cake day: July 13th, 2023

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  • The first Dark Souls was 2011. Diablo was released in 1997. World of Warcraft was 2004 and while you didn’t quite drop all your stuff and money you die you did have to run back to your corpse to keep from having all your stuff degrade and cost a bunch of money. The first Sonic was 1991 and getting hit makes you drop all your “money” and have to pick it back up.














  • I worked for a guy who referred to it as “layoff by attrition” who essentially explained that they only have a couple heads over what they predicted based on production volume, and they know the conditions at the plant aren’t nice to be in, 95° F and 50% through most of the summer in a stamping and welding shop. So instead of a tiny layoff or firing people they just wait until the people who won’t put up with the conditions on the floor take care of it themselves.



  • It does feel like the battles are very player dependant until you hit high enough amounts of mobs. Keeping you back line protected is super important. It also does a terrible job of understanding special abilities for mobs or towns. For example there are some mobs with the special ability “immortal” where about 30 sec after they die they will rez, and each time after the chance halves. Using them as a front line with strong ranged is very powerful and can win fights the game says are impossible. Another one is the Pyre faction building, Infernal Gate. It summons units into battle for you based on how much it’s upgraded with sulphur. With just a few upgrades it becomes a practically non stop stream of free units that refreshes ever fight. As long as you keep your real units alive it’s very difficult to lose a fight after a certain point with enough upgrades.