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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Yeah, I went back to finish this game after 20 years of having not beat it. It definitely has a lot of major issues. The original literally does not use the standard control scheme of X button to confirm. It was worth it to be able to say I finally beat it after all these years, but it is 100% one of those games that make you realize that some old games were not polished or refined in the slightest. And also that translating from Japanese to English was apparently just not as well-tread ground back then.

    And yeah, fuck Orlandu. You spent the whole game raising up your other swordsmen? Lol get fucked






  • Yeah…this is going to be a super unpopular opinion, but there needs to be a designated distro for new users who aren’t sure what to go with. If someone asks “What distro should I-” the rest doesn’t matter. We just agree on one distro and that’s it. Once they have a reason to look for another distro, they’ll have the knowledge to find it themselves.

    You have to make the first step easy.





  • Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn’t get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.

    One Lonely Outpost - It’s a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer “Why?” a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a “Well we’re making the world habitable”, the answer needs to be more direct: “We’re looking for soil analyzer blueprints to be able to tell where to plant our crops”. It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.

    Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn’t change that feeling. I might pick it up if my friends show interest in playing co-op.

    Grand Emprise: Time Travel Survival - Interesting concept, but extremely jank. Poor UI, mechanics aren’t that tight or interesting, animations are extremely clunky and ‘combat’ is laughable. It almost feels like an asset flip.

    Paleo Pines - Cute, but something feels off. I’m not sure if it’s the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I’m interested to see where this one goes and what further polish it receives.

    Mr. Run and Jump - The transition between the first level and the second was really neat. The gameplay is fairly fun.