creation engine quests are too easy to break as the game gives you lots of freedom to mess with progression and characters, eventually someone finds another edge case
if you dont test the fuck out of them they will bug out in some way
creation engine quests are too easy to break as the game gives you lots of freedom to mess with progression and characters, eventually someone finds another edge case
if you dont test the fuck out of them they will bug out in some way
everyone now knows what a money maker this property is so they should be asking for their regular price times ten
expansionism is hard when you are surrounded by two huge oceans
ads are full of scams, malware and other harmful content because they are barely moderated
blocking them is basic security
skyrim and fallout worlds being handmade is one thing people look for in their bethesda games and they went with random generation, destroying large part which makes their games unique and lets you ignore their shit main story writing with the often better side content scattered around
its like how they ruined their dialogue system in fallout 4 with the voiced player and limited mass effect dialog wheel when they had a working, superior system to that
they still got paid and made stuff for their portfolio, while executives get to explain why there is a hundred million missing and entire studios worth of manhours in the void
I wish for more fun and casual multiplayer with strong competive side like TF, none of this matchmaking toxic shit no-fun allowed with elo
moba things?
pass
seems like great time to cap how often prices can be changed and force them to show price history
the consequence is that your character looks like shit with black veins all over the face after the awakened upgrade
i would recommend anyone playing them to use the teleport cheat to skip the slow map movement and backtracking
saves several hours in a playthrough easily
the rich want you to pay their employees wages
fuck tips
divert all energy use to these ai projects so they can regurgitate reddit shitposts more accurately, thanks
i mean if you could in the future make an ai play long games from start to finish, it would be very useful to test games with thousands running at once
one problem ive seen with these game ai projects is that you have to constantly tweak it and reset training because it eventually ends up in a loop of bad habits and doesnt progress
so is it even possible to complete such a project with this kind of approach as it seems to take too much time to get anywhere without insane server farms?
I remember the game director saying he doesnt want to make the same game twice (when they made eternal focus on using the right weapons and not just shotgun everythign) so this likely a new spin on doom formula again
some huge countries on that list, philippines, pakistan, nigeria, egypt
pretty embarassing
is there any drawback that even necessitates the prompt being treated like a secret unless they want to bake controversial bias into it like in this one?
and a dozen more external contractors will def make their games better