Excellent news to hear. In a lot of ways the steam release has been a step back, and it’s good to see us getting back to where we were before the release.
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Have they announced any attempts to refactor some of the heavy algorithms like pathfinding to take advantage of more than one CPU thread?
It appears so:
there is now a(n experimental) multithreading option in the game settings that makes the game even faster!
https://store.steampowered.com/news/app/975370/view/3655282771707693473
Yes. I believe that they actually have some of that available on the beta branch right now. Putnam has also been adding support for gpu offloading as well.
Looking forward to that. My game died an FPS death on top hardware. DFHack couldn’t save it. Couldn’t bring myself to invest again yet.
Same here. I really want to play fortress mode again; but, FPS death prevents me from enacting my vision. :)
Can I play this using a tile set on Linux without Steam?