Yup, it’s the new normal if you want to have a decent experience for way too many games these days.

  • pjhenry1216@kbin.social
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    1 year ago

    Is it the new normal though? Pretty sure this is widely known because of its issues. I don’t think we’ve had anything reach those levels recently.

      • pjhenry1216@kbin.social
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        1 year ago

        I mean, even if we accept that, it’s far from the normal. At least in regards to Jedi, it again, made the news cycles because of how buggy it was. Think about how many games come out a year, hell even a month.

        Not saying buggy games don’t exist. Just that they’re not the norm.

        • MDKAOD@lemmy.ml
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          1 year ago

          For the record, jedi survivor still crashes on Jedha with ready tracing turned on.🤷🏼‍♂️

          • pjhenry1216@kbin.social
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            1 year ago

            I’m not denying that buggy games exist and that some big mistakes exist, but there’s a lot more games that are bug-free enough to be playable (I don’t believe any game will ever be fully bug free as they get more complex) than are unplayable. That’s all. I’m not defending the ones that do get released either. Though I’ll say it’s the fault of executives and not the actual developers. At the same time, there are specific scenarios where I get it and would defend it, but they’re rare and don’t really apply to AAA games (needing to release the game to stop from going out of business, and it’s only defensible if they still fix the issues after the fact. This obviously doesn’t apply when the decision to not push back release is for shareholder revenue instead).

            Edit: my point is Cyberpunk 2077 is not the norm.