Mobile game developers are now boycotting Unity by switching off its ad products, mobilegamer.biz can reveal.

The group is trying to force Unity into cancelling its proposed Runtime Fee policy.

At the time of publication, 16 different studios have pulled their Unity and IronSource ads: Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, KAYAC, New Story, Playgendary and Supercent.

Collective letter from game development companies: Turning off all IronSource and Unity Ads monetization until new conditions are reviewed

We are the collective voice of the game development industry—developers, game designers, artists, and business minds. Passionate about our craft, we’ve invested years in shaping an industry that touches the lives of millions worldwide. As stakeholders, we cannot remain silent when a decision threatens to destabilize this ecosystem.

Unity has been an instrumental force in this industry. In many ways, it has inspired us to create new immersive worlds and empowered a plethora of dynamic and independent developers to bring their visions to life. We’ve played our part in this journey, moving the industry forward and creating specialists that use Unity as the primary game engine for their projects.

We’ve hosted Unity-centered events, shared our knowledge, and crafted educational content that’s inspired an international community. Thanks to this symbiosis, Unity has evolved into a cornerstone of game development and is now established as an indispensable asset in game creation.

That’s why the September 12 announcement hits us hard. Effective January 1, 2024, Unity plans to introduce installation-dependent fees, a decision that jeopardizes small and large game developers alike, made without any industry consultation. To claim, as Unity has, that this new ‘Runtime Fee’ will impact only 10% of the industry is not just misleading, it’s patently false.

We strongly oppose this move, which disregards the unique challenges and complexities of our industry.

While we’ve always viewed our work as a collaborative effort, this decision blindsided us. With one stroke of the pen, you’ve put hundreds of studios at risk, all without consultation or dialogue.

To put it in relatable terms—what if automakers suddenly decided to charge us for every mile driven on the car that you bought a year ago? The impact on consumers and the industry at large would be seismic.

This comes at a time when the industry is already grappling with tightening profit margins, heightened competition, and escalating costs in both development and marketing. This isn’t just about developers. This impacts artists, designers, marketers, and producers. It’s a cascade that could lead to the shuttering of companies that have given their all to this industry.

Unity, we’ve stood by and celebrated your every innovation. Why, then, were we left out of the conversation on a decision so monumental?

As a course of immediate action, our collective of game development companies is forced to turn off all IronSource and Unity Ads monetization across our projects until these changes are reconsidered.

We urge others who share this stance to do the same. The rules have changed, and the stakes are simply too high. The Runtime Fee is an unacceptable shift in our partnership with Unity that needs to be immediately canceled.

We entered this industry for the love of game development, but what makes it truly special is the community—a community built on openness, shared expertise, and collective progress.

If you share our sentiment, we call on you to join us. Turn off all IronSource and Unity Ads monetization until a fair and equitable resolution is found.

You can also back the movement by signing our open letter. Check out the link to add your voice to the cause.

Sincerely,

Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, KAYAC, New Story, Playgendary, Supercent

…and all who sign this letter, engage in other forms of protest, or simply stand in solidarity with the gaming industry

  • hoshikarakitaridia@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    93
    ·
    1 year ago

    I hope unity’s shareholders are happy with what they hoped for. This is the result of driving a company too far. Let’s makes this a guideline to follow for other companies not to make such shady decisions.

    It becomes more appearent with every new instance of protest that there’s something equally valuable for a company as money, and that is community trust. Because losing it can stop growth. I love the new layer of accountability we obtained with the internet.

    • honey_im_meat_grinding@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      31
      ·
      edit-2
      1 year ago

      I hope unity’s shareholders are happy with what they hoped for. This is the result of driving a company too far. Let’s makes this a guideline to follow for other companies not to make such shady decisions.

      I don’t think that’s going to happen as long as the ownership structures surrounding shareholders remains the same. It’s not the average person who invests in Unity that’s doing this, it’s the wealthy equity firms with significant holdings that are pushing for this unsustainable behaviour. After the 2008 crash, the EU, the US, Canada, and the UK all did studies on the economic stability of coops (1-person-1-vote democratically owned businesses) versus traditional companies and found that the coops were considerably more sustainable:

      The cooperative banking sector had 20% market share of the European banking sector, but accounted for only 7 percent of all the write-downs and losses between the third quarter of 2007 and the first quarter of 2011.

      (UK) A further study found that after ten years 44 percent of cooperatives were still in operation, compared with only 20 percent for all enterprises.

      (US) Credit unions, a type of cooperative bank, had five times lower failure rate than other banks during the financial crisis and more than doubled lending to small businesses between 2008 and 2016, from $30 billion to $60 billion, while lending to small businesses overall during the same period declined by around $100 billion.

      A 2010 report by the Ministry of Economic Development, Innovation and Export in Québec found the five-year survival rate and ten-year survival rate of cooperatives in Québec to be 62% and 44% respectively compared to 35% and 20% for conventional firms.

      There’s also a study using 100 years of data on French wine coops vs non-coop wine companies showing similar results: not only do coops survive longer, the survival rate gap widens over time as more and more non-coops collapse [Cooperatives versus Corporations: Survival in the French Wine Industry. Journal of Wine Economics, 13(3), 328-354. doi:10.1017/jwe.2017.1]

    • LanternEverywhere@kbin.social
      link
      fedilink
      arrow-up
      16
      ·
      1 year ago

      You can’t just cut ties in this scenario. These games are already built on the unity engine, it’s not feasible to rebuild it again on a totally different engine, and now unity is going to apply new fees to all these already existing games.

      • DeadPand@midwest.social
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        1 year ago

        Can’t just pay these ridiculous fees either, I have no belief that Unity will back track in any way here unfortunately

    • Cornelius_Wangenheim@lemmy.world
      link
      fedilink
      English
      arrow-up
      34
      arrow-down
      2
      ·
      1 year ago

      2023 is the year the free money stopped flowing. Without limitless 0% interest money, tech companies that have been losing money for their entire existence have to start making a profit or go bankrupt.

  • halfempty@kbin.social
    link
    fedilink
    arrow-up
    23
    ·
    1 year ago

    Nope. At any point in the future, Unity could simply stop the runtime fee waiver, and the developers would be screwed.

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      1 year ago

      Something I think people miss is, at any point in the future anyone can make any inane pricing decision, and people are screwed in lieu of response.

      The one apple seller in a town that sells all kinds of baked goods jacks up prices of apples to $100 each. There will be an outcry, people will scramble to get another apple supplier, and in the meantime they will have a hard time putting out products.

      This is basically what we’re seeing now: Inane pricing hurts everyone, we just need to make sure overall it hurts Unity more. I can only imagine we ever see this type of thing from crazed MBAs that are increasingly out of touch with reality and consequence.

      • WhiskyTangoFoxtrot@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 year ago

        The one apple seller in a town that sells all kinds of baked goods jacks up prices of apples to $100 each.

        No, it’s more like one apple seller who arbitrarily decides that the people who already bought apples from them at a lower price now need to pay extra.

        • CaptObvious@literature.cafe
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          That’s an interesting perspective. From my limited understanding, it might be plausible to prove in court. Could anyone be enticed to bring a RICO suit against them?

    • LISI_III@lemmy.ml
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      All the more reason to pour into a Free and Open Source alternative like Godot.

  • ratskrad@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    ·
    1 year ago

    I don’t fully understand why they need to do this. What is the cost of their service? Using the tool is already a subscription service, what else do they want? It’s not like they have cloud services. They just want free money I guess?

    • Captain Aggravated@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      ·
      1 year ago

      So, here’s my understanding:

      Unity has an in-house advertising/monetization system called LevelPlay. It’s their system for putting ads/analytics/etc. in games. But not a lot of people use it; a lot of people use a direct competitor called AppLovin, which is just outright better.

      Several developers have reported Unity quietly reaching out to them and saying “Hey, we see you’re using AppLovin…if you switch over to our LevelPlay service instead, we might just waive some or all of our new Fuck You Fee.”

      So apparently this is being done to kill a competitor.

    • mineapple@feddit.de
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      1 year ago

      They need something to become sustainable. They’ve been making losses for years. But thata definetly not the way. Other ways would be to lock some future features behind paywalls, and / or to increase their cut of the sales price per unit sold in the future.

      • ratskrad@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        I wonder though why they’ve been making losses for years - probably because of all the acquisitions? Looks like they were just another “grow now, revenue later” company that is now too big to be able to afford itself