There’s no one else who makes anything like Bethesda does. It’s not going to be cutting edge technically. It can’t be when you work on the same game with that much content for that long. But it’s huge, you won’t see it all in a playthrough, and you can play the same game a completely different way every time.
There are common elements, but compare it to other big 3D open world games. Far Cry and Assassin’s creed ship the same game every year with small tweaks. There are smaller budget ones by smaller studios, but they’re a lot less polished mechanically than Bethesda and don’t have anywhere near the scale. Bethesda is reusing something like gun mods or base building, but with completely different themes and adapted to completely different gameplay. They’re not cloning. They’re iterating.
I wish Bethesda would take a page from witcher 3 when it comes to making their games feel less dated. They dint have to copy it but take some of the good aspects that made it feel like a modern RPG and apply that. Really I feel like they are just limited by their engine, and they aren’t allowed to take risks.
What aspects are those? I thought the gameplay of TW3 was mediocre at best. There was one way to play, with bad, not even kind of a challenge at deathmarch swordplay and a crossbow that’s a glorified “get flying enemy on the ground” button.
The only thing it does particularly well is cutscenes on the main story line.
For one it runs well and isn’t full of bugs, not requiring modders to makenit good. The combat isn’t deep but it not deep in a single Bethesda game either… The combat in Skyrim is worse, just flailing a sword around. fuck even fallout aims your shot for you.
It doesn’t even have RPG combat. The only RPG element is the story. There’s exactly one viable weapon with some skins and stats changes, and exactly one way to handle combat encounters. It’s a hack and slash with bad (not just shallow) hack and slash combat.
As dated as Skyrim combat is, it’s not as dated as the Witcher’s is. Dark souls 1 is janky as hell and murders it at swordplay while also having a whole stack of different viable weapon choices.
There’s no one else who makes anything like Bethesda does. It’s not going to be cutting edge technically. It can’t be when you work on the same game with that much content for that long. But it’s huge, you won’t see it all in a playthrough, and you can play the same game a completely different way every time.
There are common elements, but compare it to other big 3D open world games. Far Cry and Assassin’s creed ship the same game every year with small tweaks. There are smaller budget ones by smaller studios, but they’re a lot less polished mechanically than Bethesda and don’t have anywhere near the scale. Bethesda is reusing something like gun mods or base building, but with completely different themes and adapted to completely different gameplay. They’re not cloning. They’re iterating.
I wish Bethesda would take a page from witcher 3 when it comes to making their games feel less dated. They dint have to copy it but take some of the good aspects that made it feel like a modern RPG and apply that. Really I feel like they are just limited by their engine, and they aren’t allowed to take risks.
What aspects are those? I thought the gameplay of TW3 was mediocre at best. There was one way to play, with bad, not even kind of a challenge at deathmarch swordplay and a crossbow that’s a glorified “get flying enemy on the ground” button.
The only thing it does particularly well is cutscenes on the main story line.
For one it runs well and isn’t full of bugs, not requiring modders to makenit good. The combat isn’t deep but it not deep in a single Bethesda game either… The combat in Skyrim is worse, just flailing a sword around. fuck even fallout aims your shot for you.
It didn’t run well on launch.
It doesn’t even have RPG combat. The only RPG element is the story. There’s exactly one viable weapon with some skins and stats changes, and exactly one way to handle combat encounters. It’s a hack and slash with bad (not just shallow) hack and slash combat.
As dated as Skyrim combat is, it’s not as dated as the Witcher’s is. Dark souls 1 is janky as hell and murders it at swordplay while also having a whole stack of different viable weapon choices.