So, hear me out.
I’m a 47 year old guy and I’m not ashamed to say that I enjoy video games. I always have, from playing Head over Heels on a Speccy +2 to ESO and Valorant on my self built PC.
Due to various life circumstances, I’m also on the dating scene and to most women I meet, around my age, video games are anathema. When I say that I like them it’s usually meet with an “oh dear” or a “my son would probably love to talk to you about them, I find them really boring”
I have two boys, both teenagers, both play all the time and sometimes we all play together (although they are better as they have more time to apply to games). Their friends are amazed that I will talk about games with them, that I know someone about games and that I play games. None of their parents want to talk with them about what is effectively their main hobby that they do all the time (big sad).
So the question, there must be some sort of cut off age at which video games are no longer an acceptable pastime. Is it absolute age based (nothing after 35) or is it something to do with the progression of games into popular culture and people born after, say, 1986 will not see it as unacceptable?
I don’t have an answer, I just think it’s an interesting question. Thanks for reading, let me know what you think!
Edit to add: I’m not planning on stopping through peer pressure, just wondering about the phenomenon!
I agree that it shouldn’t be the only thing you do, but if somebody dismisses your interests while they know almost nothing about it - then good riddance. Reading books is media consumption and a very broad statement as well - is that a non-answer too?
Also I bet it’s not like these people are curing cancer or feeding starving orphans in their free time.
I think the distinction is that reading books implies you might have interesting discussions about ideas or themes. Video games do not imply that.
The reality is that there is a lot of excellent discussion in video game themes - Spec Ops: The Line, or dystopias like Cyberpunk 2077. Games have been political for as long as they’ve had any narrative structure at all. But video games have a reputation (and history) of being children’s toys, and the only people who understand their narrative power are also gamers.
Compare somebody who claims their hobby is watching arthouse films, versus somebody whose hobby is watching TikTok. They’re both watching videos play in front of them, but the assumption is that the former is consuming the content with a critical eye and learning from it; the latter is merely consuming it for shallow entertainment. The reductionist conclusion is that ‘Arthouse viewer’ can hold a conversation; ‘TikTok viewer’ cannot.
Then it’s dismissal due to somebody’s ignorance. If you are talking to this person, who knows nothing about games - why can’t they ask you to elaborate instead of assumptions? I feel like people are playing games with each other instead of just talking and being genuinely interested - and that is truly childish.