Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.

…uh, no. It was a hot mess at launch.

  • Itty53@kbin.social
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    1 year ago

    Counter point: Fallout 4 has you searching for your kidnapped son. I’m a father, in actuality. So to me that’s an imperative too, but it didn’t stop me from building skyscrapers in the interim. There was no real death clock, so I really don’t get your criticism there.

    Shit, final fantasy 7 is one of the greatest games of all time and that asteroid will sit there in the sky as long as you let it. You’re reaching hard. The more I think on it, nearly every open world game has some imperative story point and they’ll happily wait for you to get there. You get tuberculosis in RDR2 and you will live forever as long as you avoid the last mission. This isn’t uncommon at all.

    • Jorgelino328@kbin.social
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      1 year ago

      Whether there’s a mechanical clock or not is irrelevant, this is about roleplaying and immersion. The player should be able to play in a way that makes sense in-world without being punished for it.

      A good open world game should have lower tension moments sprinkled along the main story so it gives the player time to chill and explore the world.

      • Mullet85@kbin.social
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        1 year ago

        I liked how this was handled in Spiderman 2018 - after major plot points, the main character would say ‘looks like it’ll take a while before the lab results (or whatever) come back, now’s probably a good time to patrol the city’, and the main quest wouldn’t progress until you’d done at least one side activity - so if you wanted to just plow through the main quest it was just a small diversion, but it was also a great indicator that now was a nice time to spend some time playing around in the open world if you wanted to.