• CIWS-30@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Sad news, but industry insiders have said that even bad, botched games like this one can teach you important lessons that help you make really good games later on. I wish the developers the best, and hope that they won’t let this set them back.

    • Hondolor@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      It’s just the studio that’s breaking up, those 25 employees will likely find new work in the same or similar industry. Still it’s always a blow to see a new team crumble under the pressure. I never played the game, but it looked well made. I could have told you before they developed it though that the concept was flawed. They were trying to ride the LOTR fan base and it backfired I guess.

      • OneShibbyGuy@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Well made is not the right word. The game lacked severe polish and the game play was terrible. Brownie points for the attempt though

  • Harrk@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Probably for the best. No clue what made them push forward with what could only be described as an April Fool’s joke taken too far.

    • Hellsadvocate@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I mean, yeah. That’s because they were tasked with something they had never done before. Given a product that’s absolutely awful from even a marketing perspective. Gollum? Really?

      • gk99@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        You don’t have to make excuses for an independent company that willingly took on a project and was in no way coerced into it.

  • thingsiplay@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    @MonochromeObserver It’s always sad if people lose their jobs and if companies/studios stop producing games. Yes, Gollum was not a good game from my perception (didn’t play it myself). One game should not lead to closure in my opinion. We don’t know what happened in the back; maybe the studio did a poor job, maybe the higher ups did a bad organization, who knows?! Hopefully these people get a job somewhere else.

    I am just sympathetic from the human side, not from the work they did. The game looks like it should have never been released and whoever was responsible for, should be ashamed of him/her-self.