I keep hearing good things about Path of Exile, though its a bit too complex for me. That might be one of the rare acceptable ones.
Focusing on cosmetics is generally the least offensive way to go about it although even that has its uglier side, such as Valve’s games relying on lootboxes and profiting from the trade of rare items at exorbitant prices. Whenever random chance and lootboxes are brought up, that is still targeting players with compulsive tendencies. All digital scarcity and rarity is artificial, after all. There is no reason why they couldn’t straight up sell an unlimited amount of sparkly hats and fancy gun skins. We could dismiss this as unimportant if it doesn’t affect the core gameplay but it’s still morally dubious if a game is being funded through the exploitation of a fraction of the audience.
There is another important caveat that cosmetics are not an issue as long as that is not a significant aspect of the game. Selling cosmetics in a Diablo-like is no big deal. Including cosmetic lootboxes in, say, Animal Crossing Pocket Camp, an All Ages game largely about decoration, is absolutely egregious, because in such a game there is no separating cosmetics from gameplay.
While I agree lootboxes are shite, and was dismayed when they brought them in, you can have them turned off in PoE if you have a compulsive/gambling issue (email support and they disable the purchase). Also, anything in a lootbox goes to the shop after the league ends, so you can just purchase the item. They also give a crap tonne of skins as challenge rewards for leagues, so you always be stylin’.
As for difficulty-- it has a steep learning curve! But once you get your sea legs (and later, Path of Building; free, community run) it’s impossible to go back to something like Diablo, imo. The intricacy and constant new leagues are the only reasons I’m still playing it seven years later :)
I keep hearing good things about Path of Exile, though its a bit too complex for me. That might be one of the rare acceptable ones.
Focusing on cosmetics is generally the least offensive way to go about it although even that has its uglier side, such as Valve’s games relying on lootboxes and profiting from the trade of rare items at exorbitant prices. Whenever random chance and lootboxes are brought up, that is still targeting players with compulsive tendencies. All digital scarcity and rarity is artificial, after all. There is no reason why they couldn’t straight up sell an unlimited amount of sparkly hats and fancy gun skins. We could dismiss this as unimportant if it doesn’t affect the core gameplay but it’s still morally dubious if a game is being funded through the exploitation of a fraction of the audience.
There is another important caveat that cosmetics are not an issue as long as that is not a significant aspect of the game. Selling cosmetics in a Diablo-like is no big deal. Including cosmetic lootboxes in, say, Animal Crossing Pocket Camp, an All Ages game largely about decoration, is absolutely egregious, because in such a game there is no separating cosmetics from gameplay.
While I agree lootboxes are shite, and was dismayed when they brought them in, you can have them turned off in PoE if you have a compulsive/gambling issue (email support and they disable the purchase). Also, anything in a lootbox goes to the shop after the league ends, so you can just purchase the item. They also give a crap tonne of skins as challenge rewards for leagues, so you always be stylin’.
As for difficulty-- it has a steep learning curve! But once you get your sea legs (and later, Path of Building; free, community run) it’s impossible to go back to something like Diablo, imo. The intricacy and constant new leagues are the only reasons I’m still playing it seven years later :)